幻灵之剑
构造体
攻击速度加快 40%
Animated Sword
幽魂N
标签construct, ghost_armour, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon
Packs
  • WorldAreas#1362: 幻灵守卫, 幻灵之剑, 幻灵之杖, 幻灵之斧, 幻灵之剑
  • 生命
    200%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    AnimatedWeaponMonster
    Metadata
    AnimatedWeaponDescent1
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponDescent1"] = {
        name = "Animated Sword",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度加快 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    幻灵之剑
    构造体
    区域: InvasionBoss
    命中值提高 40%
    monster no drops or experience [1]
    物理伤害的 50% 转换为闪电伤害
    emerge speed +% [0,30]
    Animated Sword
    幽魂N
    地区InvasionBoss
    标签construct, ghost_armour, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon
    Packs
  • InvasionBoss: 复仇之影, 幻灵之斧, 幻灵之斧, 幻灵之剑, 幻灵之剑
  • 生命
    170%
    异常状态临界值
    170%
    抗性
    0 0 0 0
    伤害
    94%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    85%
    Model Size
    100%
    类型
    AnimatedWeaponMonsterSideArea
    Metadata
    AnimatedWeaponMonster3
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    351
    法术伤害
    351
    命中
    290
    攻击间隔
    1.5
    经验值
    8,717
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 281–421
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster3"] = {
        name = "Animated Sword",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    命中值提高 40%
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • Craft Tagsattack
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • 幻灵之剑
    构造体
    区域: InvasionBoss
    命中值提高 40%
    monster no drops or experience [1]
    emerge speed +% [0,30]
    Animated Sword
    幽魂N
    地区InvasionBoss
    标签construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon
    Packs
  • InvasionBoss: 复仇之影, 幻灵之斧, 幻灵之斧, 幻灵之剑, 幻灵之剑
  • 生命
    170%
    异常状态临界值
    170%
    抗性
    0 0 0 0
    伤害
    94%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    85%
    Model Size
    100%
    类型
    AnimatedWeaponMonsterSideArea
    Metadata
    AnimatedWeaponMonster4
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    351
    法术伤害
    351
    命中
    290
    攻击间隔
    1.5
    经验值
    8,717
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    MonsterMeleeSplash
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 281–421
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    被辅助技能对主要目标造成的伤害总降 20%
    被辅助的单体近战攻击技能对周围目标造成溅射伤害
    被辅助技能对周围目标造成的溅射伤害总降 50%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster4"] = {
        name = "Animated Sword",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MonsterMeleeSplash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMeleeSplash"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "support_melee_splash_damage_+%_final",
            "support_melee_splash_damage_+%_final_for_splash",
            "melee_splash",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {-20, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    命中值提高 40%
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • Craft Tagsattack
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • 幻灵之剑
    构造体
    命中值提高 40%
    monster no drops or experience [1]
    中毒持续时间延长 100%
    击中时使目标中毒
    emerge speed +% [0,30]
    Animated Sword
    幽魂N
    标签construct, ghost_armour, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon
    生命
    170%
    异常状态临界值
    170%
    抗性
    0 0 0 0
    伤害
    94%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    85%
    Model Size
    100%
    类型
    AnimatedWeaponMonsterSideArea
    Metadata
    AnimatedWeaponMonster5
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    351
    法术伤害
    351
    命中
    290
    攻击间隔
    1.5
    经验值
    8,717
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 281–421
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster5"] = {
        name = "Animated Sword",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    命中值提高 40%
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • Craft Tagsattack
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 中毒持续时间延长 100%
    击中时使目标中毒
    IdSkeletonColossalAnimatedWeaponPoisonOnHit_
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • 幻灵之剑
    构造体
    命中值提高 40%
    Animated Sword
    幽魂N
    标签construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon
    Packs
  • WorldAreas#1362: 幻灵守卫, 幻灵之剑, 幻灵之杖, 幻灵之斧, 幻灵之剑
  • 生命
    200%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    AnimatedWeaponMonster
    Metadata
    AnimatedWeaponDescent4
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponDescent4"] = {
        name = "Animated Sword",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    命中值提高 40%
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • Craft Tagsattack
    幻灵之剑
    构造体
    monster no drops or experience [1]
    攻击速度加快 40%
    获得额外火焰伤害, 其数值等同于物理伤害的 50%
    Animated Sword
    幽魂N
    标签construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon
    生命
    200%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    AnimatedWeaponMonster
    Metadata
    AnimatedWeaponSolarisChampion
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
    
    Positioned
    {
    	collision_hull_type = "walk"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponSolarisChampion"] = {
        name = "Animated Sword",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 攻击速度加快 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    获得额外火焰伤害, 其数值等同于物理伤害的 50%
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.