愤怒之回响
构造体
monster no drops or experience [1]
攻击速度加快 40%
攻击速度加快 40%
emerge speed +% [0,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aspect of Rage
幽魂 | N |
---|---|
标签 | construct, ghost_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon |
生命
360%
异常状态临界值
360%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
AnimatedWeaponRampage
Metadata
AnimatedWeaponRampage1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,160
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true hide_mini_life_bar = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponRampage1"] = { name = "Aspect of Rage", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
愤怒之回响
构造体
攻击速度加快 40%
emerge speed +% [0,30]
Aspect of Rage
幽魂 | N |
---|---|
标签 | construct, ghost_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, physical_affinity, slashing_weapon |
Packs |
生命
165%
异常状态临界值
165%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AnimatedWeaponRampageLeaguestone
Metadata
AnimatedWeaponRampageLeaguestone1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,615
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
10,615
冰缓
34
Shock
34
Brittle
190
Scorch
34
Sap
93
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponRampageLeaguestone1"] = { name = "Aspect of Rage", life = 1.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
攻击速度加快 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |