暴风之征兆
构造体
80% 的物理伤害转换为冰霜伤害
移动速度减慢 25%
gain power charge for each quarter life removed [100]
每个暴击球使施法速度加快 50%
掉落的物品数量提高 4000%
掉落的物品稀有度提高 1000%
Avatar of the Tempest
幽魂N
标签施法, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, summoner, water, water_elemental
生命
240%
生命转为护盾
50%
异常状态临界值
240%
抗性
75 0 0 0
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
120%
类型
WaterElementalBossDescent2
Metadata
WaterElementaBossDescent2
等级
68
生命
15,440
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
840
法术伤害
840
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 672–1009
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaWaterElemental
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
伤害效用: 70%
施放间隔: 1 秒
从施法者散发出一圈寒冰之环。
造成 770.4 - 1203 冰霜伤害
基础范围为 2.6
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WaterElementalArcticBreath
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 范围, 法术可重复, 可触发, 冰冷, 冰缓区域, 可齐射, 范围法术
电光寒霜
暴击几率: 10%
施放间隔: 0.8 秒
射出一个寒冰投射物,在接触到敌人时会爆炸,对该范围敌人造成伤害,产生一片冰缓区域并持续造成伤害。该区域会向周围的敌人蔓延,直到持续时间结束。
造成 889.2 - 1334 冰霜伤害
基础持续时间为 1.65
基础范围为 1.5
基础次级范围为 1.5
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MonsterSummonWaterElementals
召唤物, 法术可重复, 创造召唤物, 法术
施放间隔: 1 秒
alternate minion [1]
number of water elementals allowed [4]
number of water elementals to summon [2]

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

BaseEvents { }

Actor
{
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementaBossDescent2"] = {
    name = "Avatar of the Tempest",
    life = 2.4,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeedUnique",
        "WaterElementalArcticBreath",
        "MonsterSummonWaterElementals",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalArcticBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1650, 15, 15, critChance = 10, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -25, 1650, 15, 15, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSummonWaterElementals"] = {
    name = "MonsterSummonWaterElementals",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_water_elementals_to_summon",
        "number_of_water_elementals_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 4, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
80% 的物理伤害转换为冰霜伤害
IdMonsterConvertToColdDamage1
FamilyColdDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    移动速度减慢 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 全域
  • Craft Tagsspeed
    缓速光环
    范围: 40
    周围的敌军被缓速
    增益效果使移动速度减慢 25%
    Slow Aura
    gain power charge for each quarter life removed [100]
    IdMonsterGainsPowerChargeAsKilled1
    FamilyMonsterGrantsCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • gain power charge for each quarter life removed Min: 100 Max: 100 全域
  • Craft Tagspower_charge
    每个暴击球使施法速度加快 50%
    IdMonsterImplicitIncreasedCastSpeedPerPowerCharge
    FamilyMonsterCastSpeedPerPowerCharge
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cast speed +% per power charge Min: 50 Max: 50 全域
  • Craft Tagscaster speed
    IdMonsterLightningStormDaemonDescent2
    Name暴风使徒
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    掉落的物品数量提高 4000%
    掉落的物品稀有度提高 1000%
    IdMonsterDescent2Boss
    FamilyMonsterDescent2Boss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 1000 Max: 1000 全域
  • monster dropped item quantity +% Min: 4000 Max: 4000 全域