血乌鸦
构造体
monster no drops or experience [1]
cannot have affliction mods [1]
Blood Raven
幽魂N
标签bone_armour, construct, extra_extra_small_height, is_unarmed, medium_movement, melee, physical_affinity, skeleton, undead
生命
360%
异常状态临界值
360%
抗性
0 0 0 0
伤害
240%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
0.855 秒
伤害分布
±20%
经验值
120%
Model Size
200%
类型
SummonedSkullBanshee
Metadata
SummonedBloodRavenBanshee
等级
68
生命
23,160
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
897
法术伤害
897
命中
290
攻击间隔
0.855
经验值
12,306
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 0.855 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Render
{
	selection_height_override = 100.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterSummonedSkull/SummonedBloodRavenBanshee"] = {
    name = "Blood Raven",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • Edit

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