重拳波波斯
人形
区域: 幽寂湾谷
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
stance movement speed +% final [112]
Borboss the Bruiser
幽魂N
地区幽寂湾谷
标签bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slow_movement
生命
176%
护甲
+75%
闪避值
+20%
异常状态临界值
176%
抗性
42 42 42 0
伤害
189%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.35 秒
伤害分布
±20%
经验值
130%
Model Size
115%
类型
BanditBoss
Metadata
Pirate1MasterBoss
等级
12
生命
171
护甲
266
闪避值
373
能量护盾
0
伤害
26
法术伤害
26
命中
25
攻击间隔
1.35
经验值
325
异常状态临界值
171
冰缓
1
Shock
1
Brittle
3
Scorch
1
Sap
1
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 21–31
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterHeavyStrike
攻击, 近战单一目标, 攻击可重复, 近战
重击
基本伤害: 21–31
暴击几率: 5%
攻击间隔: 1.35 秒
对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
击中时击退敌人
伤害总增 50%
敌人晕眩门槛降低 30%
EASBanditTaunt
法术
施放间隔: 1.1 秒
冷却时间: 6 秒
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

StateMachine
{
}

Transitionable
{
}

NPC
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Life
{
	on_defeat = "masterth.ModifyState( key_boss_defeated, +1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/Pirate1MasterBoss"] = {
    name = "Borboss the Bruiser",
    life = 1.76,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterHeavyStrike",
        "EASBanditTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTaunt"] = {
    name = "EASBanditTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
IdMonsterAttackBlock20Bypass20
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed