幽魂 | N |
---|---|
地区 | 隧道, 采石场 |
标签 | bludgeoning_weapon, 施法, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Packs |
生命
320%
生命转为护盾
50%
护甲
+50%
异常状态临界值
320%
抗性
0 0 0 40
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
160%
Model Size
140%
类型
ChaosGolem
Metadata
ChaosElemental2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
63
生命
14,323
护甲
28,995
闪避值
3,967
能量护盾
2,238
伤害
464
法术伤害
464
命中
238
攻击间隔
1.5
经验值
14,451
异常状态临界值
14,323
冰缓
45
Shock
45
Brittle
256
Scorch
45
Sap
125
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 371–556
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalMonster
法术, 范围, 持续时间, 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 100.8 基础混沌伤害
基础持续时间为 4 秒
active skill area of effect radius +% final [20]
is area damage [1]
基础持续时间为 4 秒
active skill area of effect radius +% final [20]
is area damage [1]
ChaosCascadeMonster
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
伤害效用: 60%
施放间隔: 0.8 秒
冷却时间: 16 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 233 - 349.5 物理伤害
将物理伤害的 50% 转化为混沌伤害
导致 +10 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
将物理伤害的 50% 转化为混沌伤害
导致 +10 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElemental2"] = { name = "Chaos Guardian", life = 3.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "Melee", "ChaosCascadeMonster", "SandstormChaosElementalMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosCascadeMonster"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMonster"] = { name = "SandstormChaosElementalMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
混沌战士
构造体
Chaos Guardian
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Packs |
生命
320%
生命转为护盾
50%
护甲
+50%
异常状态临界值
320%
抗性
0 0 0 40
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
160%
Model Size
140%
类型
ChaosGolem
Metadata
ChaosElemental2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
20,587
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
16,408
异常状态临界值
20,587
冰缓
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalMonster
法术, 范围, 持续时间, 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 108.9 基础混沌伤害
基础持续时间为 4 秒
active skill area of effect radius +% final [20]
is area damage [1]
基础持续时间为 4 秒
active skill area of effect radius +% final [20]
is area damage [1]
ChaosCascadeMonster
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
伤害效用: 60%
施放间隔: 0.8 秒
冷却时间: 16 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 280.8 - 421.2 物理伤害
将物理伤害的 50% 转化为混沌伤害
导致 +10 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
将物理伤害的 50% 转化为混沌伤害
导致 +10 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElemental2Hellscape"] = { name = "Chaos Guardian", life = 3.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "Melee", "ChaosCascadeMonster", "SandstormChaosElementalMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosCascadeMonster"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMonster"] = { name = "SandstormChaosElementalMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }