Guardián de caos
Constructo
Área: El túnel, La cantera
Chaos Guardian
Spectre | N |
---|---|
Area | El túnel, La cantera |
Tags | bludgeoning_weapon, Lanzador de hechizos, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Packs |
Vida
320%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
320%
Resistencia
0 0 0 40
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
140%
Type
ChaosGolem
Metadata
ChaosElemental2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
63
Vida
14,323
Armadura
28,995
Evasión
3,967
Escudo de energía
2,238
Damage
464
Daño de hechizos
464
Precisión
238
Attack Time
1.5
Experiencia
14,451
Ailment Threshold
14,323
Chill
45
Shock
45
Brittle
256
Scorch
45
Sap
125
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 371–556
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalMonster
Spell, Area, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige 100.8 de daño de caos base por segundo
La duración base es de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
La duración base es de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
ChaosCascadeMonster
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Efectividad del daño agregado: 60%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 16 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 233 a 349.5 de daño físico
El 50% del daño físico se convierte en daño de caos
Provoca +10 estallidos
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
El 50% del daño físico se convierte en daño de caos
Provoca +10 estallidos
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElemental2"] = { name = "Chaos Guardian", life = 3.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "Melee", "ChaosCascadeMonster", "SandstormChaosElementalMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosCascadeMonster"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMonster"] = { name = "SandstormChaosElementalMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
Guardián de caos
Constructo
Chaos Guardian
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Packs |
Vida
320%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
320%
Resistencia
0 0 0 40
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
140%
Type
ChaosGolem
Metadata
ChaosElemental2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
20,587
Armadura
43,185
Evasión
4,739
Escudo de energía
3,064
Damage
598
Daño de hechizos
598
Precisión
290
Attack Time
1.5
Experiencia
16,408
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalMonster
Spell, Area, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige 108.9 de daño de caos base por segundo
La duración base es de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
La duración base es de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
ChaosCascadeMonster
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Efectividad del daño agregado: 60%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 16 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 280.8 a 421.2 de daño físico
El 50% del daño físico se convierte en daño de caos
Provoca +10 estallidos
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
El 50% del daño físico se convierte en daño de caos
Provoca +10 estallidos
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElemental2Hellscape"] = { name = "Chaos Guardian", life = 3.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "Melee", "ChaosCascadeMonster", "SandstormChaosElementalMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosCascadeMonster"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMonster"] = { name = "SandstormChaosElementalMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }