深海喷沙兽
野兽
区域: 克林斯昂之峡
Craicic Sandspitter
幽魂 | N |
---|---|
地区 | 克林斯昂之峡 |
标签 | beast, cannot_be_monolith, crustacean_beast, extra_extra_small_height, hard_armour, hidden_monster, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
600%
异常状态临界值
600%
抗性
0 0 40 0
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 30
攻击间隔
0.99 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SandSpitterBestiaryMinion
Metadata
SandSpitterCrabSpiritBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
74
生命
72,428
护甲
46,127
闪避值
5,828
能量护盾
0
伤害
721
法术伤害
721
命中
366
攻击间隔
0.99
经验值
17,402
异常状态临界值
72,428
冰缓
229
Shock
229
Brittle
1,296
Scorch
229
Sap
633
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectile
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 577–865
暴击几率: 5%
攻击间隔: 0.99 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
近战打击范围 +1.5 米
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterEmerge"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterEmerge" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" } StateMachine { on_timer_phasein = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk ); " on_timer_effect_fade_remove = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );" } Actor { on_start_Emerge = " DisableRendering(); StartStateTimer( phasein, 0.1 ); StartStateTimer( effect_fade_remove, 1.1 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SandSpitterCrabSpiritBossMinion"] = { name = "Craicic Sandspitter", life = 6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectile"] = { name = "MMASandSpitterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }