크라칸의 모래 전갈
야수
지역: 크라칸의 만
Craicic Sandspitter
Spectre | N |
---|---|
Area | 크라칸의 만 |
Tags | beast, cannot_be_monolith, crustacean_beast, extra_extra_small_height, hard_armour, hidden_monster, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
생명력
600%
Ailment Threshold
600%
저항
0 0 40 0
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
SandSpitterBestiaryMinion
Metadata
SandSpitterCrabSpiritBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
74
생명력
72,428
방어도
46,127
회피
5,828
에너지 보호막
0
Damage
721
주문 피해
721
정확도
366
Attack Time
0.99
경험치
17,402
Ailment Threshold
72,428
Chill
229
Shock
229
Brittle
1,296
Scorch
229
Sap
633
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectile
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 577–865
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterEmerge"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterEmerge" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" } StateMachine { on_timer_phasein = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk ); " on_timer_effect_fade_remove = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );" } Actor { on_start_Emerge = " DisableRendering(); StartStateTimer( phasein, 0.1 ); StartStateTimer( effect_fade_remove, 1.1 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SandSpitterCrabSpiritBossMinion"] = { name = "Craicic Sandspitter", life = 6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectile"] = { name = "MMASandSpitterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }