크라칸의 갑각류
야수
떨어지는 아이템 희귀도 % 증가
monster no map drops [1]
Craicic Crustacean
SpectreN
Area크라칸의 만
Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
Packs
  • 크라칸의 방패게, 크라칸의 대피소 게, 크라칸의 갑각류
  • 크라칸의 만: 크라칸의 갑각류, 크라칸의 모래 전갈, 크라칸의 키메랄, 크라칸의 강탈자
  • 생명력
    720%
    방어도
    +25%
    Ailment Threshold
    720%
    저항
    40 0 0 0
    Damage
    162%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    ShieldCrabBestiaryMinion2
    Metadata
    ShieldCrabBestiaryMinion2
    레벨
    74
    생명력
    86,914
    방어도
    57,659
    회피
    5,828
    에너지 보호막
    0
    Damage
    865
    주문 피해
    865
    정확도
    366
    Attack Time
    0.93
    경험치
    20,882
    Ailment Threshold
    86,914
    Chill
    275
    Shock
    275
    Brittle
    1,555
    Scorch
    275
    Sap
    759
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 692–1039
    치명타 확률: 5%
    Attack Time: 0.93 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/ShieldCrabBestiaryMinion2"] = {
        name = "Craicic Crustacean",
        life = 7.2,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 % 증가
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global