地心古代种
构造体
生命上限提高 25%
角色体型增大 20%
display monster uses whirling blades text [1]
Deepcrush Ancient
幽魂N
标签施法, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, very_slow_movement
生命
401%
护甲
+50%
异常状态临界值
401%
抗性
42 42 42 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
MossMonsterDelveBoss
Metadata
MossMonsterEmergeEncounterBoss
等级
68
生命
25,798
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
953
法术伤害
953
命中
290
攻击间隔
1.17
经验值
15,383
异常状态临界值
25,798
冰缓
82
Shock
82
Brittle
462
Scorch
82
Sap
225
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.17 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击速度减慢 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
攻击
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 4 秒
伤害总增 35%
is area damage [1]
number of monsters to summon [16]
DelveRockOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
施放间隔: 2.3 秒
造成 234.5 - 351.7 物理伤害
额外发射 5 个投射物
移动速度减慢 50%
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_immune_to_cheats = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
     //turn_duration = 0.6
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterEmergeEncounterBoss"] = {
    name = "Deepcrush Ancient",
    life = 4.01,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MossMonsterWhirlingBladesUnique",
        "MeleeAtAnimationSpeedUnique",
        "MossMonsterSlamOldFieldsBoss",
        "DelveRockOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterWhirlingBladesUnique"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "attack_speed_+%",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamOldFieldsBoss"] = {
    name = "MossMonsterSlamOldFieldsBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveRockOrb"] = {
    name = "DelveRockOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
    },
}
生命上限提高 25%
角色体型增大 20%
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 20 Max: 20 全域
  • Craft Tagsresource life
    display monster uses whirling blades text [1]
    IdMonsterRollsOverEnemiesText
    FamilyMonsterRollsOverEnemiesText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster uses whirling blades text Min: 1 Max: 1 全域
  • Edit

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