分歧反射
古灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Divergent Reflection
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, not_str, ranged, red_blood, very_fast_movement |
生命
350%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
350%
抗性
50 50 50 30
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 17
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
125%
类型
AtlasInvadersBlackStarClone
Metadata
BlackStarBossCasterClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
487,712
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
681
法术伤害
1,016
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
307,259
冰缓
972
Shock
972
Brittle
5,497
Scorch
972
Sap
2,684
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBlackStarCasterCloneBasicFire
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.5 秒
造成 1136 - 1704 火焰伤害
25% 的几率点燃敌人
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [210]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
25% 的几率点燃敌人
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [210]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSBlackStarCasterCloneBasicCold
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.5 秒
造成 1136 - 1704 冰霜伤害
有 15% 的几率对敌人造成冻结状态
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [211]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
有 15% 的几率对敌人造成冻结状态
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [211]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GTBlackStarCloneSpritefallFire
可触发, 法术
施放间隔: 3 秒
冷却时间: 12 秒
spell maximum action distance +% [-50]
GTBlackStarCloneSpritefallCold
可触发, 法术
施放间隔: 3 秒
冷却时间: 12 秒
spell maximum action distance +% [-50]
EDSBlackStarCloneSpritefallFire
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 195.2 - 292.8 火焰伤害
is area damage [1]
is area damage [1]
EDSBlackStarCloneSpritefallCold
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 195.2 - 292.8 冰霜伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" basic_action = "Emerge3" } StateMachine { define_shared_state = "element;" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_additional_life_scaling_index = 8 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_element_1 = " RemoveEffectPack( BlackstarBossSunToMoon ); RemoveEffectPack( BlackstarBossMoon ); AddEffectPack( BlackstarBossMoonToSun ); " on_state_element_2 = " RemoveEffectPack( BlackstarBossMoonToSun ); RemoveEffectPack( BlackstarBossSun ); AddEffectPack( BlackstarBossSunToMoon ); " create_state_element_1 = "AddEffectPack( BlackstarBossSun );" create_state_element_2 = "AddEffectPack( BlackstarBossMoon );" } Animated { on_whirling_blade_glaive_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_fire_whirling_glaive.epk );" on_whirling_blade_glaive_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_cold_whirling_glaive.epk );" } Actor { on_effect_end_or_destroy_DTTBlackStarCloneGlaiveDashFire = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_fire_whirling_glaive.epk );" on_effect_end_or_destroy_DTTBlackStarCloneGlaiveDashCold = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_cold_whirling_glaive.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_fire_whirling_glaive.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_cold_whirling_glaive.epk" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/clone_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBossCasterClone"] = { name = "Divergent Reflection", life = 3.5, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MPSBlackStarCasterCloneBasicFire", "MPSBlackStarCasterCloneBasicCold", "GTBlackStarCloneSpritefallFire", "GTBlackStarCloneSpritefallCold", "EDSBlackStarCloneSpritefallFire", "EDSBlackStarCloneSpritefallCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSBlackStarCasterCloneBasicFire"] = { name = "MPSBlackStarCasterCloneBasicFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_ignite_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 210, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBlackStarCasterCloneBasicCold"] = { name = "MPSBlackStarCasterCloneBasicCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 211, -50, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBlackStarCloneSpritefallFire"] = { name = "GTBlackStarCloneSpritefallFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBlackStarCloneSpritefallCold"] = { name = "GTBlackStarCloneSpritefallCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSBlackStarCloneSpritefallFire"] = { name = "EDSBlackStarCloneSpritefallFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSBlackStarCloneSpritefallCold"] = { name = "EDSBlackStarCloneSpritefallCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.