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Dread Weaver
人形
幽魂
标签human, humanoid, not_dex, not_str, red_blood, very_slow_movement
Packs
  • Dread Weaver
  • 生命
    360%
    生命转为护盾
    40%
    异常状态临界值
    360%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    AugurySpinningWheelHag
    Metadata
    SpinningWheelHag
    等级
    68
    生命
    23,160
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    8,823
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    5,024
    Minion Energy Shield
    1,914
    召唤物伤害
    537
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    击中时造成瘫痪
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SpinningWheelHag"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dread Weaver",
        life = 3.6,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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