裂界之口
古灵
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Eldritch Spawn
幽魂N
标签施法, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
生命
1350%
生命转为护盾
50%
异常状态临界值
1350%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
75%
类型
ElderTentacleMinionLarge
Metadata
ElderTentacleMinionLargeElder
等级
68
生命
43,425
护甲
28,790
闪避值
4,739
能量护盾
41,357
伤害
560
法术伤害
560
命中
580
攻击间隔
1.5
经验值
15,383
召唤物生命
9,419
Minion Energy Shield
8,971
召唤物伤害
447
异常状态临界值
86,850
冰缓
275
Shock
275
Brittle
1,554
Scorch
275
Sap
759
ElderTentacleMinionProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.17 秒
造成 380.7 - 1142 闪电伤害
60% 的几率使敌人感电
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
ElderTentacleMinionProjectileEpic
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 3 秒
冷却时间: 5 秒
造成 2592 - 7777 闪电伤害
100% 的几率使敌人感电
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]

Object Type

version 2
extends "Metadata/Monsters/Monster"


Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/spawn/portal/large_portal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/death/large_death.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ElderTentacle/ElderTentacleMinionLargeElder"] = {
    name = "Eldritch Spawn",
    life = 13.5,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ElderTentacleMinionProjectile",
        "ElderTentacleMinionProjectileEpic",
        "TentaclePortalWalkEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectile"] = {
    name = "ElderTentacleMinionProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectileEpic"] = {
    name = "ElderTentacleMinionProjectileEpic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TentaclePortalWalkEmerge"] = {
    name = "TentaclePortalWalkEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
    },
    levels = {
        [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    裂界之口
    古灵
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Eldritch Spawn
    幽魂N
    标签施法, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
    生命
    1350%
    生命转为护盾
    50%
    异常状态临界值
    1350%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    75%
    类型
    ElderTentacleMinionLarge
    Metadata
    ElderTentacleMinionLargeElderNonPortal
    等级
    68
    生命
    43,425
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    41,357
    伤害
    560
    法术伤害
    560
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    召唤物生命
    9,419
    Minion Energy Shield
    8,971
    召唤物伤害
    447
    异常状态临界值
    86,850
    冰缓
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    ElderTentacleMinionProjectile
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.17 秒
    造成 380.7 - 1142 闪电伤害
    60% 的几率使敌人感电
    base is projectile [1]
    monster projectile variation [44]
    projectile uses contact position [1]
    skill visual scale +% [50]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]
    ElderTentacleMinionProjectileEpic
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 2592 - 7777 闪电伤害
    100% 的几率使敌人感电
    base is projectile [1]
    monster projectile variation [48]
    projectile uses contact position [1]
    skill visual scale +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/spawn/portal/large_portal.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/death/large_death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ElderTentacle/ElderTentacleMinionLargeElderNonPortal"] = {
        name = "Eldritch Spawn",
        life = 13.5,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "ElderTentacleMinionProjectile",
            "ElderTentacleMinionProjectileEpic",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderTentacleMinionProjectile"] = {
        name = "ElderTentacleMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderTentacleMinionProjectileEpic"] = {
        name = "ElderTentacleMinionProjectileEpic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 裂界之口
    古灵
    monster no drops or experience [1]
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Eldritch Spawn
    幽魂N
    标签施法, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
    生命
    1350%
    生命转为护盾
    50%
    异常状态临界值
    1350%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    75%
    类型
    ElderTentacleMinionLarge
    Metadata
    ElderTentacleMinionLargeElderNonPortalUnstable
    等级
    68
    生命
    43,425
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    41,357
    伤害
    560
    法术伤害
    560
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    召唤物生命
    9,419
    Minion Energy Shield
    8,971
    召唤物伤害
    447
    异常状态临界值
    86,850
    冰缓
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    ElderTentacleMinionProjectile
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.17 秒
    造成 380.7 - 1142 闪电伤害
    60% 的几率使敌人感电
    base is projectile [1]
    monster projectile variation [44]
    projectile uses contact position [1]
    skill visual scale +% [50]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]
    ElderTentacleMinionProjectileEpic
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 2592 - 7777 闪电伤害
    100% 的几率使敌人感电
    base is projectile [1]
    monster projectile variation [48]
    projectile uses contact position [1]
    skill visual scale +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/spawn/portal/large_portal.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/death/large_death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ElderTentacle/ElderTentacleMinionLargeElderNonPortalUnstable"] = {
        name = "Eldritch Spawn",
        life = 13.5,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "ElderTentacleMinionProjectile",
            "ElderTentacleMinionProjectileEpic",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderTentacleMinionProjectile"] = {
        name = "ElderTentacleMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderTentacleMinionProjectileEpic"] = {
        name = "ElderTentacleMinionProjectileEpic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tags伤害 攻击 速度
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 裂界之口
    古灵
    Eldritch Spawn
    幽魂N
    标签施法, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
    Packs
  • 裂界之口, 无形见证者
  • 生命
    300%
    生命转为护盾
    50%
    异常状态临界值
    300%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    90%
    类型
    ElderTentacleMinionLargeInfluence
    Metadata
    ElderTentacleMinionLargeInfluence
    等级
    68
    生命
    9,650
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    9,191
    伤害
    560
    法术伤害
    560
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    召唤物生命
    2,093
    Minion Energy Shield
    1,994
    召唤物伤害
    447
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    ElderTentacleMinionProjectile
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.17 秒
    造成 380.7 - 1142 闪电伤害
    60% 的几率使敌人感电
    base is projectile [1]
    monster projectile variation [44]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderTentacleMinionProjectileEpic
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 2592 - 7777 闪电伤害
    100% 的几率使敌人感电
    base is projectile [1]
    monster projectile variation [48]
    projectile uses contact position [1]
    skill visual scale +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/spawn/portal/large_portal.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderTentacle/large/death/large_death.ao"
    }
    
    Render
    {
    	preload_buff_visual = "elder_ground_spores"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ElderTentacle/ElderTentacleMinionLargeInfluence"] = {
        name = "Eldritch Spawn",
        life = 3,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "ElderTentacleMinionProjectile",
            "ElderTentacleMinionProjectileEpic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderTentacleMinionProjectile"] = {
        name = "ElderTentacleMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderTentacleMinionProjectileEpic"] = {
        name = "ElderTentacleMinionProjectileEpic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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