堕落之灵
亡灵
undead description [1]
Fallen Horror
幽魂 | Y |
---|---|
标签 | bone_armour, bones, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
130%
护甲
+100%
异常状态临界值
130%
抗性
0 0 40 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonSoldierMelee
Metadata
SkeletonSoldierUnarmedMapBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 431–801
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" basic_action = "Emerge" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedMapBossMinion"] = { name = "Fallen Horror", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
堕落之灵
亡灵
undead description [1]
Fallen Horror
幽魂 | Y |
---|---|
标签 | bone_armour, bones, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
130%
护甲
+100%
异常状态临界值
130%
抗性
0 0 40 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
100%
Model Size
90%
类型
SkeletonSoldierMelee
Metadata
SkeletonSoldierUnarmedMapBossMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 431–801
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" basic_action = "Emerge" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedMapBossMinion2"] = { name = "Fallen Horror", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
堕落之灵
亡灵
undead description [1]
Fallen Horror
幽魂 | Y |
---|---|
标签 | bone_armour, bones, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
130%
护甲
+100%
异常状态临界值
130%
抗性
0 0 40 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
100%
Model Size
80%
类型
SkeletonSoldierMelee
Metadata
SkeletonSoldierUnarmedMapBossMinion3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 431–801
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" basic_action = "Emerge" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedMapBossMinion3"] = { name = "Fallen Horror", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
堕落之灵
亡灵
undead description [1]
Fallen Horror
幽魂 | Y |
---|---|
标签 | bone_armour, bones, is_unarmed, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, small_height, undead, very_slow_movement |
生命
130%
护甲
+100%
异常状态临界值
130%
抗性
0 0 40 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
100%
Model Size
70%
类型
SkeletonSoldierMelee
Metadata
SkeletonSoldierUnarmedMapBossMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 431–801
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" basic_action = "Emerge" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedMapBossMinion4"] = { name = "Fallen Horror", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
堕落之灵
亡灵
undead description [1]
Fallen Horror
幽魂 | Y |
---|---|
标签 | bone_armour, bones, is_unarmed, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, small_height, undead, very_slow_movement |
生命
130%
护甲
+100%
异常状态临界值
130%
抗性
0 0 40 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
100%
Model Size
60%
类型
SkeletonSoldierMelee
Metadata
SkeletonSoldierUnarmedMapBossMinion5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 431–801
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" basic_action = "Emerge" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedMapBossMinion5"] = { name = "Fallen Horror", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.