大地肢解者
恶魔
掉落的物品稀有度提高 %
monster no map drops [1]
monster no map drops [1]
Farric Dismemberer
幽魂 | N |
---|---|
标签 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
Packs |
生命
720%
护甲
+25%
闪避值
+60%
异常状态临界值
720%
抗性
40 0 0 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.755 秒
伤害分布
±20%
经验值
180%
Model Size
68%
类型
PitbullBestiaryMinion2
Metadata
PitbullBestiaryMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
46,320
护甲
35,988
闪避值
7,582
能量护盾
0
伤害
710
法术伤害
710
命中
290
攻击间隔
1.755
经验值
18,459
异常状态临界值
46,320
冰缓
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 568–852
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 568–852
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 10%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/PitbullBestiaryMinion2"] = { name = "Farric Dismemberer", life = 7.2, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeed", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
掉落的物品稀有度提高 %
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |