大地喷炎地狱犬
野兽
掉落的物品稀有度提高 %
monster no map drops [1]
Farric Flamespitting Hellion
幽魂N
标签animal_claw_weapon, beast, 施法, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, small_height
Packs
  • 大地烈炎地狱巨犬, 大地烈炎地狱犬, 大地喷炎地狱犬
  • 生命
    720%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    720%
    抗性
    40 0 0 0
    伤害
    108%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    8 ~ 11
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    HellionBestiaryMinion2
    Metadata
    HellionBestiaryMinionRanged
    等级
    68
    生命
    46,320
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    403
    法术伤害
    403
    命中
    290
    攻击间隔
    1.455
    经验值
    18,459
    异常状态临界值
    46,320
    冰缓
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 323–484
    攻击暴击率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    BestiaryHellionMagmaOrb
    法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
    熔岩奔涌
    攻击暴击率: 5%
    施放间隔: 0.97 秒
    抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。
    造成 288.9 - 433.4 火焰伤害
    连锁弹射 +2
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    skill visual scale +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Render
    {
         //turn_duration = 0.35
    	 preload_animated_object = "GroundFireOnDeathEffect"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/HellionBestiaryMinionRanged"] = {
        name = "Farric Flamespitting Hellion",
        life = 7.2,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiaryHellionMagmaOrb",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryHellionMagmaOrb"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_chains",
            "skill_visual_scale_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 %
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • Edit

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