暗夜雄峰
野兽
物理伤害的 80% 转换为闪电伤害
Fenumal Drone
幽魂N
标签animal_claw_weapon, beast, bone_armour, 施法, extra_extra_small_height, insect, is_unarmed, lightning_affinity, medium_movement, not_int, not_str, red_blood
生命
450%
闪避值
+50%
异常状态临界值
450%
抗性
40 40 40 25
伤害
225%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
5 ~ 7
攻击间隔
0.99 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
SandLeaperBestiary
Metadata
SandLeaperBestiaryClone
等级
68
生命
28,950
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
840
法术伤害
840
命中
290
攻击间隔
0.99
经验值
30,765
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
LivingBombBestiarySandLeaper
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
造成 3764 - 5646 闪电伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

StateMachine
{
	on_timer_phasein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );"
	on_timer_effect_fade_remove =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/stampede_fx.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( phasein, 0.1 ); StartStateTimer( effect_fade_remove, 1.0 );"
}

Actor
{
	on_start_LivingBomb = "HideAllMeshSegments(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );"
}

Render
{
	hide_mini_life_bar = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/SandLeaperBestiaryClone"] = {
    name = "Fenumal Drone",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "LivingBombBestiarySandLeaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombBestiarySandLeaper"] = {
    name = "LivingBombBestiarySandLeaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
物理伤害的 80% 转换为闪电伤害
IdMonsterConvertToLightningDamage1
FamilyLightningDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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