火焰之晶
构造体
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Fiery Crystal
幽魂 | N |
---|---|
标签 | construct, ghost_armour, immobile, is_unarmed, large_height, non_attacking |
生命
600%
异常状态临界值
600%
抗性
0 0 0 0
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
200%
Model Size
100%
类型
LabyrinthBossCrystal1
Metadata
CrystalPower1
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_max_endurance_charges = 0 set_max_frenzy_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 unaffected_by_shock = 1 cannot_be_converted_or_dominated = 1 monster_slain_flask_charges_granted_+% = -100 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/BossObjectives/CrystalPower1"] = { name = "Fiery Crystal", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |