羊人魔导师
幽魂Y
地区没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙
标签beast, bludgeoning_weapon, 施法, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • 灵祭塔庙, 上古堡垒, 幽闭城塞, 憎恨之地, 没落圣所: 羊人魔导师
  • 生命
    98%
    生命转为护盾
    50%
    异常状态临界值
    98%
    抗性
    75 0 0 0
    伤害
    158%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 12
    攻击间隔
    1.125 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    GoatmanShamanAtlasUber
    Metadata
    GoatmanShamanFireballAtlasUber
    等级
    84
    生命
    34,589
    护甲
    99,834
    闪避值
    8,120
    能量护盾
    8,133
    伤害
    1,506
    法术伤害
    1,506
    命中
    538
    攻击间隔
    1.125
    经验值
    19,875
    异常状态临界值
    34,589
    冰缓
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    MonsterFireballContactPos
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    攻击暴击率: 6%
    施放间隔: 1.33 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 4050 - 6284 火焰伤害
    基础范围为 0.9
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1205–1807
    攻击暴击率: 5%
    攻击间隔: 1.125 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSCrucibleUndyingFlameBreathAtlasUber
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1.33 秒
    冷却时间: 6 秒
    造成 4696 - 7043 火焰伤害
    20% 的几率烧灼敌人
    active skill area of effect radius +% final [25]
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanFireballAtlasUber"] = {
        name = "Goatman Magus",
        life = 0.98,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MonsterFireballContactPos",
            "MeleeAtAnimationSpeed",
            "GSCrucibleUndyingFlameBreathAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireballContactPos"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.9400000572205, 3.0099999904633, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCrucibleUndyingFlameBreathAtlasUber"] = {
        name = "GSCrucibleUndyingFlameBreathAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "chance_to_scorch_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, -60, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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