Grandmasters: 肅靜無風預言 /160
Stat | Value |
---|---|
IsDisabled | 1 |
Modifier | max fire beam stacks [8] |
level | 84 |
main hand weapon type | 3 |
off hand weapon type | 1 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
spell damage +% | 113 |
local physical damage +% | 162 |
lightning damage +% | 44 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 28 |
attack speed +% | 29 |
local attack speed +% | 25 |
attack speed while dual wielding +% | 4 |
mace attack speed +% | 7 |
accuracy rating | 229 |
accuracy rating +% | 20 |
base critical strike multiplier + | 51 |
base stun threshold reduction +% | 6 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 888 |
physical damage reduction rating +% | 134 |
local physical damage reduction rating +% | 233 |
base evasion rating | 592 |
local evasion rating +% | 40 |
base maximum life | 313 |
maximum life +% | 204 |
base maximum mana | 62 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 72 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 80 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 181 |
base cold damage resistance % | 116 |
base lightning damage resistance % | 91 |
base chaos damage resistance % | 49 |
number of chains | 1 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 20 |
base cast speed +% | 14 |
main hand base weapon attack duration ms | 870 |
off hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 5 |
off hand base maximum attack distance | 7 |
main hand quality | 20 |
base stun duration +% | 40 |
base life gain per target | 2 |
local base evasion rating | 43 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
local recharge on take crit | 3 |
weapon lightning damage +% | 35 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 432 |
elemental damage +% | 64 |
melee physical damage +% | 8 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
local socketed gem level + | 1 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 314 |
additional strength | 37 |
base intelligence | 172 |
base dexterity | 114 |
additional all attributes | 107 |
base critical strike multiplier | 150 |
keystone iron reflexes | 1 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
local armour and energy shield +% | 75 |
main hand local physical damage +% | 111 |
main hand local minimum added physical damage | 42 |
main hand local maximum added physical damage | 77 |
main hand local critical strike chance | 500 |
off hand local physical damage +% | 51 |
off hand local minimum added physical damage | 16 |
off hand local maximum added physical damage | 65 |
off hand local attack speed +% | 25 |
off hand local critical strike chance | 550 |
base reservation +% | -14 |
base aura area of effect +% | 12 |
physical attack damage taken + | -4 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
base additional physical damage reduction % | 4 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 96 |
light radius +% | 20 |
melee range + | 2 |
melee damage +% | 14 |
footstep effect variation | 22 |
number of equipped uniques | 5 |
elemental reflect damage taken +% | -50 |
fire and lightning damage resistance % | 11 |
cold and lightning damage resistance % | 13 |
chance to freeze shock ignite % | 8 |
attack and cast speed +% | 9 |
map spawn two bosses | 20 |
local unique attacks cast socketed lightning spells % | 30 |
main hand local unique attacks cast socketed lightning spells % | 30 |
local strength requirement + | 200 |
local intelligence requirement + | 300 |
dual wield inherent physical attack damage +% final | 20 |
keystone unwavering stance | 1 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
skill mana cost + | -16 |
attack speed +% while holding shield | 6 |
pvp shield damage +% final | -15 |
base number of golems allowed | 1 |
number of assigned keystones | 2 |
object inherent damage +% final per frenzy charge | 4 |
number of equipped corrupted items | 3 |
spell damage +% while holding shield | 15 |
base strength and intelligence | 30 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
base life leech from lightning damage permyriad | 20 |
animate weapon duration +% | 20 |
spell suppression chance % if taken spell damage recently | 5 |
stun threshold +% | 20 |
damage taken +% to an element for 4 seconds when hit by damage from an element | -8 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 10 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
elementalist damage with an element +% for 4 seconds after being hit by an element | 40 |
elementalist elemental damage +% for 4 seconds every 10 seconds | 100 |
elementalist elemental damage rotation | 1 |
max charged attack stacks | 16 |
damage +% of each type that you have an active golem of | 40 |
elemental golem immunity to elemental damage | 1 |
elemental golem granted buff effect +% | 100 |
base body armour physical damage reduction rating | 500 |
current difficulty | 3 |
number of equipped items | 10 |
elementalist skill area of effect +% for 4 seconds every 10 seconds | 25 |
damage +% final vs non taunt target from ot | -10 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.