Grandmasters: BigRoom /113
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% 移除所有能量护盾 |
level | 93 |
main hand weapon type | 6 |
off hand weapon type | 13 |
local extra max charges | 20 |
shield block % | 25 |
old do not use spell block % from assumed block value | 59 |
block while dual wielding % | 15 |
spell damage +% | 156 |
fire damage +% | 70 |
lightning damage +% | 15 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 15 |
attack speed +% | 12 |
accuracy rating | 12 |
base life gained on enemy death | 5 |
base mana gained on enemy death | 8 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 216 |
physical damage reduction rating +% | 20 |
base evasion rating | 569 |
base maximum life | 762 |
maximum life +% | 217 |
base maximum mana | 270 |
maximum mana +% | 87 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 368 |
base maximum energy shield | 608 |
maximum energy shield +% | 60 |
local energy shield | 64 |
local energy shield +% | 224 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 17 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 97 |
base cold damage resistance % | 102 |
base lightning damage resistance % | 137 |
base chaos damage resistance % | 20 |
base item found rarity +% | 6 |
base projectile speed +% | 51 |
base movement velocity +% | 30 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base cast speed +% | 41 |
avoid interruption while casting % | 55 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
spell elemental damage +% | 16 |
buff effect on self +% | 26 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 240 |
elemental damage +% | 100 |
maximum block % | 75 |
base shield maximum energy shield | 234 |
projectile damage +% | 30 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed cold gem level + | 2 |
max fuse arrow orbs | 5 |
critical strike chance +% | 20 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 163 |
base intelligence | 323 |
base dexterity | 64 |
additional dexterity | 26 |
base reduce enemy fire resistance % | 2 |
base reduce enemy cold resistance % | 2 |
base reduce enemy lightning resistance % | 2 |
base critical strike multiplier | 150 |
base chance to ignite % | 5 |
from armour movement speed +% | -6 |
local evasion and energy shield +% | 133 |
main hand local minimum added physical damage | 19 |
main hand local maximum added physical damage | 35 |
main hand local critical strike chance | 800 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
light radius +% | 20 |
melee damage +% | 26 |
number of equipped uniques | 2 |
additional strength and intelligence | 30 |
additional strength and dexterity | 20 |
fire and cold damage resistance % | 16 |
fire and lightning damage resistance % | 12 |
cold and lightning damage resistance % | 15 |
chance to freeze shock ignite % | 10 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
keystone mana shield | 1 |
base life leech from fire damage permyriad | 100 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage +% vs frozen shocked ignited enemies | 25 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |