Grandmasters: Casual_Killer /128
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
偷取的每秒最大生命总恢复量提高 100%
偷取的每秒最大魔力总恢复量提高 100%
技能的保留效果降低 100%
level61
main hand weapon type12
off hand weapon type12
local extra max charges15
block while dual wielding %15
physical damage +%69
local physical damage +%213
local minimum added physical damage29
local maximum added physical damage66
physical claw damage +%75
attack minimum added lightning damage2
attack maximum added lightning damage23
attack speed +%36
local attack speed +%42
accuracy rating +%28
old do not use life leech from physical damage %14
old do not use mana leech from physical damage %2
old do not use life leech from physical damage with claw %6
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating43
base evasion rating332
base maximum life346
maximum life +%128
base maximum mana40
maximum mana +%44
mana regeneration rate per minute %105
mana regeneration rate +%99
base maximum energy shield16
maximum energy shield +%13
energy shield recharge rate per minute %2000
base resist all elements %54
resist all elements % per endurance charge4
base fire damage resistance %59
base cold damage resistance %88
base lightning damage resistance %90
base item found quantity +%10
base item found rarity +%10
base movement velocity +%20
max endurance charges3
max frenzy charges3
max power charges4
base cast speed +%6
main hand base weapon attack duration ms741
off hand base weapon attack duration ms741
main hand base maximum attack distance5
off hand base maximum attack distance5
main hand quality20
off hand quality20
one handed melee physical damage +%40
one handed melee attack speed +%8
base stun duration +%30
base life gain per target21
local base evasion rating31
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%47
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%20
melee physical damage +%8
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%30
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
local accuracy rating272
base strength94
additional strength46
base intelligence123
base dexterity223
additional dexterity19
base critical strike multiplier150
avoid all elemental status %8
ignore armour movement penalties20
from armour movement speed +%-3
minimum physical damage to return to melee attacker4
keystone acrobatics1
main hand local physical damage +%135
main hand local minimum added physical damage29
main hand local maximum added physical damage92
main hand local attack speed +%17
main hand local critical strike chance650
main hand local accuracy rating170
off hand local physical damage +%78
off hand local minimum added physical damage32
off hand local maximum added physical damage100
off hand local attack speed +%25
off hand local critical strike chance650
off hand local accuracy rating102
keystone phase acrobatics1
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
evasion and physical damage reduction rating +%24
keystone vampirism1
melee range +2
local six linked white sockets1
local unique tabula rasa no requirement or energy shield1
curse effect on self +%-50
dummy stat display nothing2
local ring disable other ring1
disable ring slot 21
mana gain per target15
number of equipped uniques3
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
old do not use mana leech from physical damage with claw %2
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20