Grandmasters: Choaaa /132
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
魔力每秒回复 200
偷取的每秒最大生命总恢复量提高 100%
偷取的每秒最大魔力总恢复量提高 100%
level60
main hand weapon type10
off hand weapon type10
block while dual wielding %15
physical damage +%49
local physical damage +%57
attack minimum added physical damage9
attack maximum added physical damage16
physical dagger damage +%76
local minimum added fire damage13
local maximum added fire damage24
local minimum added cold damage2
local maximum added cold damage4
attack minimum added lightning damage4
attack maximum added lightning damage40
attack speed +%39
local attack speed +%23
dagger attack speed +%19
accuracy rating +%27
poison on critical strike with dagger1
base critical strike multiplier +19
critical strike multiplier with dagger +86
old do not use life leech from physical damage %2
old do not use mana leech from physical damage %2
base life gained on enemy death13
base stun threshold reduction +%8
maximum physical damage reduction %90
base physical damage reduction rating46
physical damage reduction rating +%9
base evasion rating939
evasion rating +%96
local evasion rating +%115
base maximum life177
maximum life +%128
base life regeneration rate per minute283
base maximum mana151
maximum mana +%28
mana regeneration rate per minute %105
base maximum energy shield23
maximum energy shield +%11
local energy shield5
energy shield recharge rate per minute %2000
base resist all elements %25
resist all elements % per endurance charge4
base fire damage resistance %66
base cold damage resistance %67
base lightning damage resistance %33
base item found rarity +%35
base movement velocity +%9
max endurance charges3
max frenzy charges3
max power charges3
base avoid stun %30
base cast speed +%6
base stun recovery +%15
local attribute requirements +%-18
main hand base weapon attack duration ms714
off hand base weapon attack duration ms833
main hand base maximum attack distance5
off hand base maximum attack distance5
physical damage while dual wielding +%20
one handed melee physical damage +%56
one handed melee attack speed +%22
base stun duration +%14
local base evasion rating127
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%146
critical strike chance +% per power charge50
dagger critical strike chance +%70
accuracy rating per level2
evasion rating per level300
local accuracy rating78
base strength114
base intelligence94
additional intelligence25
base dexterity272
additional dexterity109
base critical strike multiplier150
avoid all elemental status %8
keystone iron reflexes1
from armour movement speed +%-3
local evasion and energy shield +%25
minimum physical damage to return to melee attacker6
main hand local physical damage +%31
main hand local minimum added physical damage14
main hand local maximum added physical damage55
main hand local minimum added fire damage13
main hand local maximum added fire damage24
main hand local attack speed +%8
main hand local critical strike chance680
main hand local accuracy rating59
off hand local physical damage +%26
off hand local minimum added physical damage16
off hand local maximum added physical damage64
off hand local minimum added cold damage2
off hand local maximum added cold damage4
off hand local attack speed +%15
off hand local critical strike chance710
off hand local accuracy rating19
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%24
light radius +%15
footstep effect variation15
fire and cold damage resistance %15
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20