Grandmasters: FFSThisGameMeltsGPUs /114
StatValue
IsDisabled0
level2
main hand weapon type5
off hand weapon type5
physical damage +%12
maximum physical damage reduction %90
base evasion rating15
base maximum life38
base maximum mana34
mana regeneration rate per minute %105
energy shield recharge rate per minute %2000
resist all elements % per endurance charge4
max endurance charges3
max frenzy charges3
max power charges3
main hand base weapon attack duration ms833
off hand base weapon attack duration ms833
main hand base maximum attack distance11
off hand base maximum attack distance11
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
physical damage reduction % per endurance charge4
elemental damage +%20
maximum block %75
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
base critical strike multiplier150
from armour movement speed +%-3
main hand local minimum added physical damage8
main hand local maximum added physical damage11
main hand local critical strike chance600
off hand local minimum added physical damage8
off hand local maximum added physical damage11
off hand local critical strike chance600
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed15
dual wield inherent attack speed +% final10
footstep effect variation1
traps invulnerable for duration ms2000
mines invulnerable for duration ms2000
actor scale +% limit100
pet slot1159
pet slot2173
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
pvp shield damage +% final-15
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
max frost nova stacks20
max charged attack stacks6
current difficulty1
number of equipped items7
number of equipped normal items7
max fire beam stacks8
traps explode on timeout1
critical ailment dot multiplier +50
object inherent damage +% final per frenzy charge4
maximum rage50
base helmet maximum energy shield8
base body armour maximum energy shield20
base maximum spell block %75
max delve degen stacks5000
max azurite debuff stacks10
melee variation1
impaled debuff base duration ms8000
impaled debuff number of reflected hits5
base total number of sigils allowed3
maximum energy shield leech rate % per minute600
maximum life leech amount per leech % max life10
maximum mana leech amount per leech % max mana10
maximum energy shield leech amount per leech % max energy shield10
enable movement skill animation skipping1
object inherent melee hit stun duration +% final50
melee hit damage stun multiplier +%25
non physical hit damage stun multiplier +%-25
maximum righteous charges5
wearing gloves1
additional insanity effects while delirious1
max steel ammo12
chance to deal triple damage % per brutal charge3
stun threshold +% per brutal charge10
ailment damage +% final per affliction charge8
non damaging ailment effect +% final per affliction charge8
elemental damage taken goes to energy shield over 4 seconds % per absorption charge12
maximum blood scythe charges5
base max fortification20
damage taken when hit +% final per fortification-1
number of red sockets on main hand weapon1
base gloves armour8
base boots evasion rating13
inherent block while dual wielding %15
starting attribute strength23
starting attribute dexterity14
starting attribute intelligence23
number of socketed skill gems1
base presence radius80
character kill count10
mtx max killstreak stacks1000
number of total gem levels in main hand2
class ascendancy5
non melee hit damage stun multiplier +% final-25
mtx max killcounter stacks30000
base maximum all resistances %75