Grandmasters: FFSThisGameMeltsGPUs /114
Stat | Value |
---|---|
IsDisabled | 0 |
level | 2 |
main hand weapon type | 5 |
off hand weapon type | 5 |
physical damage +% | 12 |
maximum physical damage reduction % | 90 |
base evasion rating | 15 |
base maximum life | 38 |
base maximum mana | 34 |
mana regeneration rate per minute % | 105 |
energy shield recharge rate per minute % | 2000 |
resist all elements % per endurance charge | 4 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
main hand base weapon attack duration ms | 833 |
off hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 11 |
off hand base maximum attack distance | 11 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
elemental damage +% | 20 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
base critical strike multiplier | 150 |
from armour movement speed +% | -3 |
main hand local minimum added physical damage | 8 |
main hand local maximum added physical damage | 11 |
main hand local critical strike chance | 600 |
off hand local minimum added physical damage | 8 |
off hand local maximum added physical damage | 11 |
off hand local critical strike chance | 600 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 15 |
dual wield inherent attack speed +% final | 10 |
footstep effect variation | 1 |
traps invulnerable for duration ms | 2000 |
mines invulnerable for duration ms | 2000 |
actor scale +% limit | 100 |
pet slot1 | 159 |
pet slot2 | 173 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
pvp shield damage +% final | -15 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
current difficulty | 1 |
number of equipped items | 7 |
number of equipped normal items | 7 |
max fire beam stacks | 8 |
traps explode on timeout | 1 |
critical ailment dot multiplier + | 50 |
object inherent damage +% final per frenzy charge | 4 |
maximum rage | 50 |
base helmet maximum energy shield | 8 |
base body armour maximum energy shield | 20 |
base maximum spell block % | 75 |
max delve degen stacks | 5000 |
max azurite debuff stacks | 10 |
melee variation | 1 |
impaled debuff base duration ms | 8000 |
impaled debuff number of reflected hits | 5 |
base total number of sigils allowed | 3 |
maximum energy shield leech rate % per minute | 600 |
maximum life leech amount per leech % max life | 10 |
maximum mana leech amount per leech % max mana | 10 |
maximum energy shield leech amount per leech % max energy shield | 10 |
enable movement skill animation skipping | 1 |
object inherent melee hit stun duration +% final | 50 |
melee hit damage stun multiplier +% | 25 |
non physical hit damage stun multiplier +% | -25 |
maximum righteous charges | 5 |
wearing gloves | 1 |
additional insanity effects while delirious | 1 |
max steel ammo | 12 |
chance to deal triple damage % per brutal charge | 3 |
stun threshold +% per brutal charge | 10 |
ailment damage +% final per affliction charge | 8 |
non damaging ailment effect +% final per affliction charge | 8 |
elemental damage taken goes to energy shield over 4 seconds % per absorption charge | 12 |
maximum blood scythe charges | 5 |
base max fortification | 20 |
damage taken when hit +% final per fortification | -1 |
number of red sockets on main hand weapon | 1 |
base gloves armour | 8 |
base boots evasion rating | 13 |
inherent block while dual wielding % | 15 |
starting attribute strength | 23 |
starting attribute dexterity | 14 |
starting attribute intelligence | 23 |
number of socketed skill gems | 1 |
base presence radius | 80 |
character kill count | 10 |
mtx max killstreak stacks | 1000 |
number of total gem levels in main hand | 2 |
class ascendancy | 5 |
non melee hit damage stun multiplier +% final | -25 |
mtx max killcounter stacks | 30000 |
base maximum all resistances % | 75 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.