Grandmasters: GuessImIncinerate /117
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 每秒受到 450 混沌伤害 每秒受到 250 混沌伤害 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% |
level | 80 |
main hand weapon type | 3 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
local extra max charges | 17 |
shield block % | 27 |
block while dual wielding % | 15 |
physical damage +% | 18 |
local physical damage +% | 50 |
attack minimum added physical damage | 4 |
attack maximum added physical damage | 7 |
attack minimum added fire damage | 16 |
attack maximum added fire damage | 29 |
attack speed +% | 10 |
local attack speed +% | 50 |
accuracy rating +% | 11 |
old do not use life leech from physical damage % | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1808 |
physical damage reduction rating +% | 40 |
local physical damage reduction rating +% | 189 |
base evasion rating | 522 |
local evasion rating +% | 108 |
base maximum life | 520 |
maximum life +% | 173 |
base life regeneration rate per minute | 135 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 120 |
base maximum energy shield | 86 |
maximum energy shield +% | -50 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 38 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 164 |
base cold damage resistance % | 107 |
base lightning damage resistance % | 96 |
base chaos damage resistance % | 44 |
base item found rarity +% | 39 |
max endurance charges | 4 |
max frenzy charges | 3 |
max power charges | 3 |
base stun recovery +% | 8 |
main hand base weapon attack duration ms | 769 |
main hand base maximum attack distance | 5 |
base stun duration +% | 20 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 33 |
local recharge on take crit | 3 |
base skill area of effect +% | 20 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 570 |
elemental damage +% | 12 |
maximum block % | 75 |
base shield evasion rating | 1094 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed gem level + | 1 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 25 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 263 |
base intelligence | 113 |
base dexterity | 84 |
additional dexterity | 57 |
additional all attributes | 40 |
base critical strike multiplier | 150 |
area damage +% | 8 |
keystone iron reflexes | 1 |
from armour movement speed +% | -8 |
local armour and energy shield +% | 73 |
minimum physical damage to return to melee attacker | 1 |
movement velocity +% when on full life | 10 |
main hand local physical damage +% | 50 |
main hand local minimum added physical damage | 12 |
main hand local maximum added physical damage | 28 |
main hand local attack speed +% | 50 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 25 |
base reservation +% | -18 |
base aura area of effect +% | 36 |
local additional block chance % | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
light radius +% | 30 |
melee range + | 2 |
dummy stat display nothing | 1 |
number of equipped uniques | 4 |
additional strength and dexterity | 24 |
melee damage +% when on full life | 60 |
deaths oath debuff on kill duration ms | 10000 |
deaths oath debuff on kill base chaos damage to deal per minute | 27000 |
local display aura base chaos damage to deal per minute | 27000 |
blood footprints from item | 1 |
map spawn two bosses | 20 |
aura effect +% | 34 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |