Grandmasters: LetsMakeBiscuits /132
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
魔力每秒回复 200
偷取的每秒最大生命总恢复量提高 100%
偷取的每秒最大魔力总恢复量提高 100%
技能的保留效果降低 100%
移除所有能量护盾
level87
main hand weapon type6
off hand weapon type13
shield block %22
old do not use spell block % from assumed block value20
block while dual wielding %15
spell damage +%205
local minimum added fire damage31
local maximum added fire damage56
cold damage +%138
attack minimum added cold damage8
attack maximum added cold damage14
lightning damage +%33
attack minimum added lightning damage1
attack maximum added lightning damage14
attack speed +%12
base critical strike multiplier +66
base life gained on enemy death5
base mana gained on enemy death1
maximum physical damage reduction %90
base physical damage reduction rating314
base evasion rating1232
local evasion rating +%92
base maximum life271
maximum life +%119
base maximum mana366
maximum mana +%28
mana regeneration rate per minute %105
mana regeneration rate +%248
base maximum energy shield487
maximum energy shield +%25
local energy shield +%515
energy shield recharge rate per minute %2000
base resist all elements %109
resist all elements % per endurance charge4
base fire damage resistance %59
base cold damage resistance %26
base lightning damage resistance %30
base chaos damage resistance %20
base movement velocity +%20
max endurance charges3
max frenzy charges3
max power charges7
base avoid chill %25
base avoid freeze %100
base mana cost -%-80
base cast speed +%23
avoid interruption while casting %40
main hand base weapon attack duration ms909
main hand base maximum attack distance120
main hand quality20
base spell critical strike multiplier +70
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
spell elemental damage +%16
spell damage +% per power charge4
buff effect on self +%5
base skill area of effect +%36
physical damage reduction % per endurance charge4
base chance to freeze %5
elemental damage +%76
maximum block %75
base shield physical damage reduction rating162
base shield maximum energy shield48
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%140
critical strike chance +% per power charge50
spell critical strike chance +%376
local critical strike chance +%15
accuracy rating per level2
evasion rating per level300
base strength114
additional strength25
base intelligence312
additional intelligence24
base dexterity114
additional dexterity30
base reduce enemy fire resistance %2
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
base critical strike multiplier150
area damage +%20
from armour movement speed +%-6
local evasion and energy shield +%124
main hand local minimum added physical damage28
main hand local maximum added physical damage52
main hand local minimum added fire damage31
main hand local maximum added fire damage56
main hand local critical strike chance896
main hand local critical strike chance +%15
base reservation +%-22
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +3
local display socketed gems have blood magic1
local display socketed gems have mana reservation +%-25
light radius +%20
dummy stat display nothing2
base energy shield gained on enemy death15
local socketed elemental gem level +1
melee damage +%26
number of equipped uniques6
additional strength and intelligence20
chance to freeze shock ignite %10
attack and cast speed +%5
map spawn two bosses20
base damage removed from mana before life %10
keystone mana shield1
aura effect +%10
old do not use base life leech from cold damage permyriad100
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage +% vs frozen shocked ignited enemies25
damage taken when hit +% final per fortification-1
base max fortification20