Grandmasters: MarauderChanKawaiiDesu /123
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] cyclone extra distance [10] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% |
level | 90 |
main hand weapon type | 8 |
off hand weapon type | 14 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
spell damage +% | 14 |
physical damage +% | 20 |
local minimum added physical damage | 226 |
local maximum added physical damage | 270 |
physical axe damage +% | 199 |
fire damage +% | 30 |
attack speed +% | 32 |
local attack speed +% | 15 |
melee attack speed +% | 4 |
axe attack speed +% | 12 |
accuracy rating +% | 20 |
axe accuracy rating +% | 35 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1565 |
physical damage reduction rating +% | 98 |
local physical damage reduction rating +% | 64 |
base evasion rating | 790 |
base maximum life | 816 |
maximum life +% | 176 |
base life regeneration rate per minute | 134 |
base maximum mana | 77 |
mana regeneration rate per minute % | 105 |
maximum energy shield +% | -30 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 18 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 93 |
base cold damage resistance % | 103 |
base lightning damage resistance % | 120 |
base chaos damage resistance % | 165 |
base movement velocity +% | 50 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 19 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 7 |
main hand quality | 20 |
two handed melee physical damage +% | 189 |
two handed melee stun duration +% | 20 |
two handed melee attack speed +% | 27 |
two handed melee accuracy rating +% | 20 |
local base evasion rating | 32 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 34 |
buff effect on self +% | 5 |
base skill area of effect +% | 20 |
physical damage reduction % per endurance charge | 4 |
physical damage % to add as chaos | 40 |
life regeneration rate per minute % | 228 |
elemental damage +% | 18 |
melee physical damage +% | 56 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 362 |
additional strength | 73 |
base intelligence | 64 |
base dexterity | 74 |
additional dexterity | 56 |
additional all attributes | 28 |
base critical strike multiplier | 150 |
area damage +% | 8 |
global always hit | 1 |
keystone iron reflexes | 1 |
global cannot crit | 1 |
ignore armour movement penalties | 20 |
local armour and evasion +% | 177 |
local has no sockets | 1 |
main hand local minimum added physical damage | 311 |
main hand local maximum added physical damage | 411 |
main hand local attack speed +% | 15 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 40 |
melee range + | 2 |
melee damage +% | 14 |
footstep effect variation | 4 |
number of equipped uniques | 6 |
additional strength and intelligence | 10 |
additional dexterity and intelligence | 22 |
silver footprints from item | 1 |
local weapon range + | 2 |
main hand weapon range + | 2 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
base life leech from physical damage permyriad | 100 |
local socketed support gem level + | 2 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
local bleed on hit | 1 |
main hand bleed on hit | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
chance to gain onslaught on kill % | 10 |
onslaught time granted on kill ms | 3000 |
damage vs enemies on low life +% | 20 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |