Grandmasters: MidWestThrowz /133
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
魔力每秒回复 200
偷取的每秒最大生命总恢复量提高 100%
偷取的每秒最大魔力总恢复量提高 100%
技能的保留效果降低 100%
level92
main hand weapon type10
off hand weapon type13
local extra max charges19
shield block %26
block while dual wielding %15
local physical damage +%87
local minimum added fire damage31
local maximum added fire damage71
attack minimum added lightning damage7
attack maximum added lightning damage145
local minimum added lightning damage9
local maximum added lightning damage115
attack speed +%51
local attack speed +%23
accuracy rating247
accuracy rating +%20
base critical strike multiplier +89
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating603
base evasion rating1723
evasion rating +%164
local evasion rating +%297
base maximum life638
maximum life +%170
base maximum mana40
mana regeneration rate per minute %105
base maximum energy shield30
energy shield recharge rate per minute %2000
base resist all elements %36
resist all elements % per endurance charge4
base fire damage resistance %99
base cold damage resistance %98
base lightning damage resistance %79
base chaos damage resistance %12
base item found rarity +%16
base projectile speed +%20
base movement velocity +%36
max endurance charges3
max frenzy charges3
max power charges3
base avoid chill %25
base avoid freeze %100
base avoid stun %30
base mana cost -%19
base cast speed +%12
base stun recovery +%30
main hand base weapon attack duration ms625
main hand base maximum attack distance5
main hand quality20
weapon elemental damage +%66
local base evasion rating352
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
buff effect on self +%5
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%92
maximum block %75
base shield evasion rating1422
projectile damage +%15
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%264
critical strike chance +% per power charge50
local critical strike chance +%26
accuracy rating per level2
evasion rating per level300
local accuracy rating158
base strength204
additional strength36
base intelligence134
base dexterity242
additional dexterity22
base reduce enemy fire resistance %2
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
base critical strike multiplier150
from armour movement speed +%-6
local armour and evasion +%105
keystone acrobatics1
main hand local physical damage +%87
main hand local minimum added physical damage16
main hand local maximum added physical damage63
main hand local minimum added fire damage31
main hand local maximum added fire damage71
main hand local minimum added lightning damage9
main hand local maximum added lightning damage115
main hand local attack speed +%23
main hand local critical strike chance668
main hand local critical strike chance +%26
main hand local accuracy rating158
keystone phase acrobatics1
keystone projectile evasion1
base reservation +%-34
base aura area of effect +%24
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
physical damage taken % as lightning40
local socketed aura gem level +2
evasion and physical damage reduction rating +%24
keystone vampirism1
footstep effect variation2
number of equipped uniques3
additional strength and intelligence34
cold and lightning damage resistance %14
chance to freeze shock ignite %10
map spawn two bosses20
aura effect +%16
curse on hit level elemental weakness12
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
skill mana cost +-24
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
item generation can have multiple crafted mods3
damage +% vs frozen shocked ignited enemies25
damage taken when hit +% final per fortification-1
base max fortification20