Grandmasters: MoonlitEmbrace /113
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 魔力每秒回复 200 点 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 移除所有能量护盾 |
level | 90 |
main hand weapon type | 5 |
off hand weapon type | 13 |
local extra max charges | 28 |
shield block % | 33 |
block while dual wielding % | 15 |
spell damage +% | 52 |
local minimum added physical damage | 78 |
local maximum added physical damage | 138 |
fire damage +% | 177 |
attack speed +% | 12 |
local attack speed +% | 12 |
base critical strike multiplier + | 18 |
base life gained on enemy death | 5 |
base mana gained on enemy death | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 493 |
base evasion rating | 551 |
base maximum life | 689 |
maximum life +% | 143 |
base maximum mana | 204 |
maximum mana +% | 84 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 257 |
base maximum energy shield | 417 |
maximum energy shield +% | 37 |
local energy shield | 61 |
local energy shield +% | 19 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 45 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 150 |
base cold damage resistance % | 98 |
base lightning damage resistance % | 104 |
base chaos damage resistance % | 50 |
base movement velocity +% | 25 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
ignite duration +% | 40 |
burn damage +% | 75 |
base mana cost -% | 7 |
base cast speed +% | 37 |
avoid interruption while casting % | 40 |
base stun recovery +% | 10 |
main hand base weapon attack duration ms | 714 |
main hand base maximum attack distance | 5 |
main hand quality | 20 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
spell elemental damage +% | 16 |
base skill area of effect +% | 32 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 168 |
elemental damage +% | 208 |
maximum block % | 75 |
base shield maximum energy shield | 117 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
chance to be ignited % | 25 |
critical strike chance +% | 55 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 114 |
additional strength | 63 |
base intelligence | 352 |
base dexterity | 104 |
base reduce enemy fire resistance % | 2 |
base critical strike multiplier | 150 |
base chance to ignite % | 30 |
area damage +% | 20 |
from armour movement speed +% | -6 |
local armour and energy shield +% | 29 |
local evasion and energy shield +% | 124 |
keystone elemental equilibrium | 1 |
main hand local minimum added physical damage | 109 |
main hand local maximum added physical damage | 196 |
main hand local attack speed +% | 12 |
main hand local critical strike chance | 668 |
local additional block chance % | 3 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
local display socketed gems get elemental proliferation level | 20 |
dummy stat display nothing | 1 |
footstep effect variation | 6 |
number of equipped uniques | 3 |
fire and lightning damage resistance % | 14 |
map spawn two bosses | 20 |
base damage removed from mana before life % | 10 |
keystone mana shield | 1 |
old do not use base life leech from elemental damage permyriad | 100 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
attack speed +% while ignited | 20 |
cast speed +% while ignited | 20 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |