Grandmasters: OasisOfHentaiTentacles /163
| Stat | Value |
|---|---|
| IsDisabled | 0 |
| Modifier | max fire beam stacks [8] 每秒再生 200 魔力 |
| level | 94 |
| main hand weapon type | 6 |
| off hand weapon type | 13 |
| shield block % | 31 |
| block while dual wielding % | 15 |
| spell damage +% | 135 |
| physical damage +% | 20 |
| local physical damage +% | 240 |
| attack minimum added physical damage | 23 |
| attack maximum added physical damage | 38 |
| local minimum added physical damage | 23 |
| local maximum added physical damage | 43 |
| physical wand damage +% | 27 |
| chaos damage +% | 20 |
| attack speed +% | 41 |
| local attack speed +% | 13 |
| wand attack speed +% | 52 |
| accuracy rating | 1007 |
| wand accuracy rating +% | 45 |
| base critical strike multiplier + | 194 |
| life leech from any damage permyriad | 150 |
| maximum physical damage reduction % | 90 |
| physical damage reduction rating +% | 28 |
| base evasion rating | 171 |
| evasion rating +% | 35 |
| local evasion rating +% | 71 |
| base maximum life | 220 |
| maximum life +% | 17 |
| base maximum mana | 190 |
| maximum mana +% | 8 |
| mana regeneration rate per minute % | 105 |
| mana regeneration rate +% | 20 |
| base maximum energy shield | 828 |
| maximum energy shield +% | 207 |
| local energy shield | 142 |
| local energy shield +% | 426 |
| energy shield recharge rate per minute % | 1200 |
| energy shield recharge rate +% | 45 |
| energy shield delay -% | 10 |
| base resist all elements % | 42 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 100 |
| base cold damage resistance % | 93 |
| base lightning damage resistance % | 99 |
| projectiles pierce 1 additional target per 10 stat value | 50 |
| number of additional projectiles | 1 |
| base projectile speed +% | 30 |
| base movement velocity +% | 40 |
| max endurance charges | 3 |
| max frenzy charges | 3 |
| max power charges | 6 |
| base cast speed +% | 5 |
| main hand base weapon attack duration ms | 667 |
| main hand base maximum attack distance | 120 |
| main hand quality | 20 |
| weapon elemental damage +% | 36 |
| base attack speed +% per frenzy charge | 4 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| spell damage +% per power charge | 4 |
| wand damage +% per power charge | 6 |
| power charge duration +% | 18 |
| physical damage reduction % per endurance charge | 4 |
| base damage taken +% | 5 |
| elemental damage +% | 20 |
| melee physical damage +% | 10 |
| maximum block % | 75 |
| base shield maximum energy shield | 542 |
| projectile damage +% | 40 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| local socketed gem level + | 1 |
| max fuse arrow orbs | 5 |
| critical strike chance +% | 311 |
| critical strike chance +% per power charge | 50 |
| local critical strike chance +% | 38 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| local accuracy rating | 89 |
| base strength | 85 |
| additional strength | 42 |
| base intelligence | 340 |
| additional intelligence | 13 |
| base dexterity | 135 |
| additional dexterity | 74 |
| additional all attributes | 20 |
| base critical strike multiplier | 150 |
| wand physical damage % to add as lightning | 30 |
| from armour movement speed +% | -7 |
| maximum lightning damage to return to melee attacker | 250 |
| minimum lightning damage to return to melee attacker | 1 |
| main hand local physical damage +% | 240 |
| main hand local minimum added physical damage | 43 |
| main hand local maximum added physical damage | 81 |
| main hand local attack speed +% | 13 |
| main hand local critical strike chance | 800 |
| main hand local critical strike chance +% | 38 |
| main hand local accuracy rating | 89 |
| base reservation +% | -40 |
| base aura area of effect +% | 54 |
| local additional block chance % | 6 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 75 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 76 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| no life regeneration | 1 |
| keystone ghost reaver | 1 |
| evasion and physical damage reduction rating +% | 24 |
| keystone vampirism | 1 |
| chaos damage does not bypass energy shield | 1 |
| add power charge on critical strike % | 25 |
| footstep effect variation | 8 |
| number of equipped uniques | 5 |
| light radius scales with energy shield | 1 |
| totem elemental resistance % | 8 |
| cold and lightning damage resistance % | 10 |
| damage +% vs rare monsters | 30 |
| gain rare monster mods on kill ms | 20000 |
| map spawn two bosses | 20 |
| minion elemental resistance % | 8 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| wand damage +% | 98 |
| wand critical strike chance +% | 90 |
| wand critical strike multiplier + | 36 |
| additive spell damage modifiers apply to attack damage | 1 |
| attack speed +% while holding shield | 14 |
| attack damage +% | 12 |
| pvp shield damage +% final | -15 |
| number of assigned keystones | 2 |
| object inherent damage +% final per frenzy charge | 4 |
| number of equipped corrupted items | 1 |
| spell damage +% while holding shield | 14 |
| base dexterity and intelligence | 10 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| life leech from physical attack damage permyriad | 52 |
| mana leech from physical attack damage permyriad | 72 |
| stun threshold based on % mana instead of life | 500 |
| enchantment boots stun avoid % on kill | 50 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| non curse aura effect +% | 48 |
| max talisman degen stacks | 20 |
| max frost nova stacks | 20 |
| max charged attack stacks | 50 |
| frost wall cooldown speed +% | 20 |
| gain attack and cast speed +% for 4 seconds if taken savage hit | 25 |
| berserker damage +% final | 10 |
| projectile damage +% max as distance travelled increases | 30 |
| current difficulty | 1 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.