Grandmasters: Vrega /111
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% no cost [1] max fire beam stacks [8] |
level | 74 |
main hand weapon type | 14 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
local extra max charges | 19 |
shield block % | 59 |
block while dual wielding % | 15 |
block recovery +% | 40 |
shield armour +% | 130 |
attack minimum added physical damage | 55 |
attack maximum added physical damage | 99 |
fire damage +% | 42 |
attack minimum added fire damage | 12 |
attack maximum added fire damage | 24 |
base critical strike multiplier + | 60 |
base self critical strike multiplier -% | 20 |
old do not use life leech from physical damage % | 3 |
base stun threshold reduction +% | 10 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 556 |
physical damage reduction rating +% | 223 |
base evasion rating | 909 |
evasion rating +% | 42 |
base maximum life | 534 |
maximum life +% | 141 |
base life regeneration rate per minute | 329 |
life regeneration rate per minute % per endurance charge | 12 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 23 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 25 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 76 |
base cold damage resistance % | 102 |
base lightning damage resistance % | 90 |
base movement velocity +% | 22 |
max endurance charges | 5 |
max frenzy charges | 3 |
max power charges | 3 |
base stun recovery +% | 20 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 4 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
resist all elements +% while holding shield | 22 |
chance to gain endurance charge on block % | 10 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 348 |
melee physical damage +% | 51 |
maximum block % | 75 |
base shield evasion rating | 53 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 352 |
additional strength | 115 |
base intelligence | 44 |
additional intelligence | 13 |
base dexterity | 44 |
additional dexterity | 139 |
additional all attributes | 16 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 1 |
from armour movement speed +% | -3 |
local armour and evasion +% | 233 |
movement velocity +% when on low life | -40 |
main hand local minimum added physical damage | 2 |
main hand local maximum added physical damage | 8 |
base reservation +% | -4 |
base aura area of effect +% | 12 |
local additional block chance % | 10 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
local display socketed gems get blind level | 6 |
dual wield inherent attack speed +% final | 10 |
unique facebreaker unarmed melee physical damage +% final | 797 |
extra gore | 2 |
evasion and physical damage reduction rating +% | 24 |
monster base block % | 15 |
cannot be stunned when on low life | 1 |
melee range + | 2 |
disable chest slot | 1 |
local display socketed gems get faster attacks level | 12 |
local display socketed gems get melee physical damage level | 18 |
number of equipped uniques | 5 |
fire and cold damage resistance % | 16 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |