Grandmasters: _Shoryuuken_ /115
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 魔力每秒回复 200 点 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% |
level | 71 |
main hand weapon type | 10 |
off hand weapon type | 13 |
local extra max charges | 18 |
shield block % | 42 |
old do not use spell block % from assumed block value | 50 |
block while dual wielding % | 15 |
spell damage +% | 172 |
cold damage +% | 119 |
accuracy rating | 333 |
base critical strike multiplier + | 13 |
old do not use mana leech from physical damage % | 2 |
base life gained on enemy death | 10 |
base mana gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 88 |
base evasion rating | 53 |
base maximum life | 191 |
maximum life +% | 47 |
base maximum mana | 244 |
maximum mana +% | 44 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 163 |
base maximum energy shield | 393 |
local energy shield | 57 |
local energy shield +% | 168 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | -50 |
base resist all elements % | 19 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 74 |
base cold damage resistance % | 64 |
base lightning damage resistance % | 49 |
base chaos damage resistance % | 12 |
base item found rarity +% | 12 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 5 |
chill duration +% | 30 |
freeze duration +% | 40 |
base mana cost -% | 7 |
base cast speed +% | 26 |
avoid interruption while casting % | 55 |
base stun recovery +% | 25 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 5 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 25 |
local recharge on crit | 1 |
spell elemental damage +% | 16 |
resist all elements +% while holding shield | 22 |
spell damage +% per power charge | 4 |
buff effect on self +% | 5 |
base skill area of effect +% | 50 |
physical damage reduction % per endurance charge | 4 |
base chance to freeze % | 10 |
elemental damage +% | 54 |
shield maximum energy shield +% | 80 |
maximum block % | 75 |
base shield maximum energy shield | 73 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 64 |
critical strike chance +% per power charge | 50 |
spell critical strike chance +% | 99 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 144 |
base intelligence | 304 |
additional intelligence | 40 |
base dexterity | 84 |
additional dexterity | 18 |
base reduce enemy cold resistance % | 2 |
base critical strike multiplier | 150 |
area damage +% | 20 |
global always hit | 1 |
global cannot crit | 1 |
from armour movement speed +% | -6 |
local armour and energy shield +% | 42 |
main hand local minimum added physical damage | 17 |
main hand local maximum added physical damage | 67 |
main hand local critical strike chance | 698 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
local display socketed gems get concentrated area level | 15 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
local six linked white sockets | 1 |
local unique tabula rasa no requirement or energy shield | 1 |
footstep effect variation | 3 |
number of equipped uniques | 5 |
fire and lightning damage resistance % | 16 |
map spawn two bosses | 20 |
unique gain power charge on non crit | 1 |
unique lose all power charges on crit | 1 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
shield spell block % | 2 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |