播种者骇兹拉特
恶魔
monster explodes on its target text [2]
复原火焰防御塔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
复原火焰防御塔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
Hazarat, the Propagator
幽魂 | N |
---|---|
标签 | blight_boss, blight_monster, 施法, demon, extra_large_height, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, undying, uses_suicide_explode, very_slow_movement |
生命
1200%
闪避值
+100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
210%
类型
BlightFirePyromaniacBoss
Metadata
BlightFirePyromaniacBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,672,156
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
1,276
法术伤害
1,905
命中
290
攻击间隔
0.83415
经验值
112,805
异常状态临界值
1,053,458
冰缓
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightPyromaniacFireElementalMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.245 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
近战打击范围 +6 米
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [10]
将物理伤害的 50% 转化为火焰伤害
近战打击范围 +6 米
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [10]
BlightPyromaniacSummonedFireElementals
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [412]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerBlightPyromaniacMassMortar
可触发, 法术
施放间隔: 0.93 秒
冷却时间: 10 秒
PyroSuicideExplosionBlightBoss
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 2 秒
造成 1768 - 2651 火焰伤害
grant kill to target when exploding self [1]
is area damage [1]
grant kill to target when exploding self [1]
is area damage [1]
BlightMoltenMortarSummonVolatile
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 1369 - 2053 火焰伤害
base is projectile [1]
is area damage [1]
number of projectiles override [10]
projectile minimum range [15]
projectile spread radius [30]
base is projectile [1]
is area damage [1]
number of projectiles override [10]
projectile minimum range [15]
projectile spread radius [30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" BaseEvents { } Animated { } Life { on_death = "DetachAllContainingText( fire );" on_spawned_dead = "DetachAllContainingText( fire );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Fire/BlightFirePyromaniacBoss"] = { name = "Hazarat, the Propagator", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 17, accuracy = 1, skillList = { "Melee", "PyroSuicideExplosionBlightBoss", "BlightPyromaniacSummonedFireElementals", "BlightMoltenMortarSummonVolatile", "BlightPyromaniacFireElementalMortar", "GeometryTriggerBlightPyromaniacMassMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PyroSuicideExplosionBlightBoss"] = { name = "PyroSuicideExplosionBlightBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "grant_kill_to_target_when_exploding_self", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightPyromaniacSummonedFireElementals"] = { name = "BlightPyromaniacSummonedFireElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 412, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightMoltenMortarSummonVolatile"] = { name = "BlightMoltenMortarSummonVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 15, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightPyromaniacFireElementalMortar"] = { name = "BlightPyromaniacFireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "melee_range_+", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-30, 10, 10, 50, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 10, 50, 60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 10, 50, 60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 10, 10, 50, 60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightPyromaniacMassMortar"] = { name = "GeometryTriggerBlightPyromaniacMassMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster explodes on its target text [2]
Id | MonsterExplodesOnItsTargetOnLowLifeText |
---|---|
Family | MonsterExplodesOnItsTargetText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
复原火焰防御塔
Id | BlightFireType__ |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |