巴曼斯神使
人形
monster no map drops [1]
stance movement speed +% final [-58]
Herald of Bameth
幽魂 | N |
---|---|
标签 | 施法, chaos_affinity, cleaving_weapon, fast_movement, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, summoner |
生命
100%
闪避值
+15%
异常状态临界值
100%
抗性
0 0 0 40
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
100%
Model Size
120%
类型
CannibalProphecyMale
Metadata
CannibalMaleProphecyBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.995
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyChaosStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 6 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 91.17 - 136.8 混沌伤害
基础持续时间为 5 秒
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [300]
is area damage [1]
基础持续时间为 5 秒
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [300]
is area damage [1]
ProphecySummonRagingSpirit
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
技能可重复施放 1 次
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 5 秒
施法速度总增 100%
施法速度减慢 10%
alternate minion [1]
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 5 秒
施法速度总增 100%
施法速度减慢 10%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleProphecyBoss"] = { name = "Herald of Bameth", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "ProphecyChaosStorm", "ProphecySummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyChaosStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 125, 300, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecySummonRagingSpirit"] = { name = "ProphecySummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "alternate_minion", }, levels = { [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
巴曼斯神使
人形
monster no map drops [1]
stance movement speed +% final [-58]
Herald of Bameth
幽魂 | N |
---|---|
标签 | 施法, chaos_affinity, cleaving_weapon, fast_movement, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, summoner |
生命
100%
闪避值
+15%
异常状态临界值
100%
抗性
0 0 0 40
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
100%
Model Size
120%
类型
CannibalProphecyMale
Metadata
CannibalMaleProphecyBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.995
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyChaosStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 6 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 91.17 - 136.8 混沌伤害
基础持续时间为 5 秒
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [300]
is area damage [1]
基础持续时间为 5 秒
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [300]
is area damage [1]
ProphecySummonRagingSpirit
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
技能可重复施放 1 次
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 5 秒
施法速度总增 100%
施法速度减慢 10%
alternate minion [1]
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 5 秒
施法速度总增 100%
施法速度减慢 10%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleProphecyBossStandalone"] = { name = "Herald of Bameth", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "ProphecyChaosStorm", "ProphecySummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyChaosStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 125, 300, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecySummonRagingSpirit"] = { name = "ProphecySummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "alternate_minion", }, levels = { [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |