Herold von Bameth
Humanoid
monster no map drops [1]
stance movement speed +% final [-58]
Herald of Bameth
SpectreN
TagsZauberer, chaos_affinity, cleaving_weapon, fast_movement, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, summoner
Leben
100%
Ausweichen
+15%
Ailment Threshold
100%
Widerstand
0 0 0 40
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
120%
Type
CannibalProphecyMale
Metadata
CannibalMaleProphecyBoss
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
5,450
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyChaosStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 6 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 91.17 bis 136.8 Chaosschaden
Basisdauer beträgt 5 Sekunden
Ein Aufprall alle 0.13 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [300]
is area damage [1]
ProphecySummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Fertigkeiten wiederholen sich ein zusätzliches Mal
Verursacht 35% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 5 Sekunden
100% mehr Zaubergeschwindigkeit
10% verringerte Zaubergeschwindigkeit
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
}

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalMaleProphecyBoss"] = {
    name = "Herald of Bameth",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ProphecyChaosStorm",
        "ProphecySummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyChaosStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 125, 300, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonRagingSpirit"] = {
    name = "ProphecySummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Herold von Bameth
    Humanoid
    monster no map drops [1]
    stance movement speed +% final [-58]
    Herald of Bameth
    SpectreN
    TagsZauberer, chaos_affinity, cleaving_weapon, fast_movement, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, summoner
    Leben
    100%
    Ausweichen
    +15%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 40
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    120%
    Type
    CannibalProphecyMale
    Metadata
    CannibalMaleProphecyBossStandalone
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    5,450
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ProphecyChaosStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 0.9 Sek.
    Abklingzeit: 6 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 91.17 bis 136.8 Chaosschaden
    Basisdauer beträgt 5 Sekunden
    Ein Aufprall alle 0.13 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [300]
    is area damage [1]
    ProphecySummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Zauberzeit: 0.8 Sek.
    Fertigkeiten wiederholen sich ein zusätzliches Mal
    Verursacht 35% weniger Schaden
    Maximal 50 beschworene Flammenschädel
    Basisdauer beträgt 5 Sekunden
    100% mehr Zaubergeschwindigkeit
    10% verringerte Zaubergeschwindigkeit
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleProphecyBossStandalone"] = {
        name = "Herald of Bameth",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ProphecyChaosStorm",
            "ProphecySummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyChaosStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 5000, 125, 300, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonRagingSpirit"] = {
        name = "ProphecySummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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