残次暗影构造体
灵柩
怪物类型: 构造体
射出闪电光束
射出冰缓冲击
巨石天降
猛击
射出冰缓冲击
巨石天降
猛击
右键点击该物品以产生灵柩。
Imperfect Shadow Construct
残次暗影构造体 VaalOversoulLow /8
名字 | 显示物品素质 |
---|---|
DropLevel | 68 |
BaseType | Imperfect Shadow Construct |
BaseType | 残次暗影构造体 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VaalOversoulLow |
Icon | Art/2DItems/Currency/Azmeri/IncaShadowBossCorpse |
Reference | Community Wiki |
残次暗影构造体
构造体
Imperfect Shadow Construct
幽魂 | Y |
---|---|
标签 | 施法, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
生命
375%
护甲
+200%
异常状态临界值
375%
抗性
20 20 20 0
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
4.005 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AzmeriVaalOversoul
Metadata
VaalOversoulLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
24,125
护甲
86,370
闪避值
4,739
能量护盾
0
伤害
840
法术伤害
840
命中
290
攻击间隔
4.005
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriOversoulRocks
法术, 伤害
施放间隔: 4 秒
冷却时间: 25 秒
造成 684.4 - 1027 物理伤害
技能可重复施放 1 次
基础持续时间为 5 秒
每 0.2 秒一次冲击
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
技能可重复施放 1 次
基础持续时间为 5 秒
每 0.2 秒一次冲击
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
AzmeriOversoulSpray
法术, 伤害
暴击几率: 5%
施放间隔: 3.6 秒
投射物贯穿所有目标
基础持续时间为 8 秒
施法速度加快 100%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
基础持续时间为 8 秒
施法速度加快 100%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
AzmeriOversoulExplosion
法术, 伤害, 范围, 范围法术
伤害效用: 200%
施放间隔: 2.25 秒
无法造成暴击
攻击伤害总增 100%
将物理伤害的 50% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
攻击伤害总增 100%
将物理伤害的 50% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
AzmeriOversoulLaser
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 1.45 秒
造成 3646 - 5303 闪电伤害
技能可重复施放 2 次
施法速度总增 15%
施法速度加快 50%
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
技能可重复施放 2 次
施法速度总增 15%
施法速度加快 50%
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
AzmeriOversoulRocksTriggered
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
施放间隔: 1 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 349.1 - 523.7 物理伤害
基础持续时间为 0.9 秒
每 0.3 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 0.9 秒
每 0.3 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AzmeriOversoulColdSnapTriggered
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 持续时间, 冰缓区域, 范围法术, 冷却
霜暴
施放间隔: 1 秒
在目标区域创造一股急促的寒流,并对敌人造成伤害,同时创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人有几率生成狂怒球。消耗一个狂怒球能重置其技能冷却。
造成 - 冰霜伤害
基础持续时间为 7 秒
每秒造成 1045.6 基础冰霜伤害
冰缓效果总增 200%
基础范围为 1.5 米
基础次级范围为 1.5 米
基础三级范围为 3 米
active skill area of effect radius +% final [-50]
is area damage [1]
基础持续时间为 7 秒
每秒造成 1045.6 基础冰霜伤害
冰缓效果总增 200%
基础范围为 1.5 米
基础次级范围为 1.5 米
基础三级范围为 3 米
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VaalOversoulLow"] = { name = "Imperfect Shadow Construct", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "AzmeriOversoulExplosion", "AzmeriOversoulLaser", "AzmeriOversoulSpray", "AzmeriOversoulColdSnapTriggered", "AzmeriOversoulRocks", "AzmeriOversoulRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulExplosion"] = { name = "AzmeriOversoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "is_area_damage", "global_cannot_crit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, -25, -80, baseMultiplier = 2, levelRequirement = 23, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulLaser"] = { name = "AzmeriOversoulLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "spell_maximum_action_distance_+%", "base_cast_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, -40, 50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulSpray"] = { name = "AzmeriOversoulSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spell_maximum_action_distance_+%", "base_cast_speed_+%", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8000, -50, 100, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulRocks"] = { name = "AzmeriOversoulRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, }, }