预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
注视之彼
It That Watches

注视之彼

幽魂Y
幽魂 取代Metadata/Monsters/Miner/MinerBreachSpectre
词缀monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
stance movement speed +% final [280]
标签no_bloodlines, hidden_monster, red_blood, demon
生命+118%
抗性
第 1 部0000
第 2 部1010100
终章2020200
伤害+75%
命中+100%
攻击暴击率5%
暴击伤害130%
攻击距离6 ~ 9
攻击间隔1.395 秒
伤害分布20%
异常状态临界值118%
经验值100%
类型BreachMinerNormal
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.395 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84注视之彼5750523271.3951660916265854802020200
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.395 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82注视之彼515042075.81.3951380814425794502020200
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.395 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78注视之彼398541648.11.395930411328685202020200
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.395 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73注视之彼296091229.41.39559208348567602020200
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.395 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68注视之彼21536911.91.39537546127468102020200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.4
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Miner/MinerBreachNormal_"] = {
    name = "It That Watches",
    life = 1.18,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item quantity +% [100]

monster dropped item quantity +% [100]

Mod IdMonsterBreachQuantity
GroupMonsterDroppedItemQuantity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item quantity +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% [300]

    monster dropped item rarity +% [300]

    Mod IdMonsterBreachRarity
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 300 Max: 300 全域
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • stance movement speed +% final [280]

    stance movement speed +% final [280]

    Mod IdStanceMinerRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tags速度
    ModType Tagsspeed
    注视之彼
    It That Watches

    注视之彼

    幽魂Y
    幽魂 取代Metadata/Monsters/Miner/MinerBreachSpectre
    词缀monster dropped item quantity +% [100]
    monster dropped item rarity +% [300]
    monster beyond portal chance +% final [-66]
    monster no map drops [1]
    stance movement speed +% final [280]
    标签no_bloodlines, hidden_monster, red_blood, demon
    生命+130%
    抗性
    第 1 部0000
    第 2 部1010100
    终章2020200
    伤害+100%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 9
    攻击间隔1.395 秒
    伤害分布20%
    异常状态临界值130%
    经验值100%
    类型BreachMiner
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84注视之彼575052659.41.3951752316265854802020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82注视之彼515042372.41.3951456814425794502020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78注视之彼398541883.51.395981711328685202020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73注视之彼2960914051.39562468348567602020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68注视之彼215361042.21.39539616127468102020200
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk ); "
    	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach"] = {
        name = "It That Watches",
        life = 1.3,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [100]

    monster dropped item quantity +% [100]

    Mod IdMonsterBreachQuantity
    GroupMonsterDroppedItemQuantity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% [300]

    monster dropped item rarity +% [300]

    Mod IdMonsterBreachRarity
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 300 Max: 300 全域
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • stance movement speed +% final [280]

    stance movement speed +% final [280]

    Mod IdStanceMinerRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tags速度
    ModType Tagsspeed
    注视之彼
    It That Watches

    注视之彼

    幽魂Y
    幽魂 取代Metadata/Monsters/Miner/MinerBreachSpectre
    词缀monster dropped item quantity +% [100]
    monster dropped item rarity +% [300]
    monster beyond portal chance +% final [-66]
    stance movement speed +% final [280]
    标签no_bloodlines, hidden_monster, red_blood, demon
    生命+358%
    抗性
    第 1 部0000
    第 2 部1010100
    终章2020200
    伤害+100%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 9
    攻击间隔1.395 秒
    伤害分布20%
    异常状态临界值358%
    经验值100%
    类型BreachMinerMap
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84注视之彼575052659.41.3953489416265854802020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82注视之彼515042372.41.3952901014425794502020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78注视之彼398541883.51.3951954811328685202020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73注视之彼2960914051.395124388348567602020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68注视之彼215361042.21.39578876127468102020200
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk ); "
    	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachMap"] = {
        name = "It That Watches",
        life = 3.58,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [100]

    monster dropped item quantity +% [100]

    Mod IdMonsterBreachQuantity
    GroupMonsterDroppedItemQuantity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% [300]

    monster dropped item rarity +% [300]

    Mod IdMonsterBreachRarity
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 300 Max: 300 全域
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • stance movement speed +% final [280]

    stance movement speed +% final [280]

    Mod IdStanceMinerRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tags速度
    ModType Tagsspeed
    注视之彼
    It That Watches

    注视之彼

    幽魂Y
    词缀monster dropped item quantity +% [100]
    monster dropped item rarity +% [300]
    monster beyond portal chance +% final [-66]
    stance movement speed +% final [280]
    标签no_bloodlines, red_blood, demon
    生命+358%
    抗性
    第 1 部0000
    第 2 部1010100
    终章2020200
    伤害+100%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 9
    攻击间隔1.395 秒
    伤害分布20%
    异常状态临界值358%
    经验值100%
    类型BreachMinerMap
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84注视之彼575052659.41.3953489416265854802020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82注视之彼515042372.41.3952901014425794502020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78注视之彼398541883.51.3951954811328685202020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73注视之彼2960914051.395124388348567602020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68注视之彼215361042.21.39578876127468102020200
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Render
    {
         //turn_duration = 0.4
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachSpectre"] = {
        name = "It That Watches",
        life = 3.58,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [100]

    monster dropped item quantity +% [100]

    Mod IdMonsterBreachQuantity
    GroupMonsterDroppedItemQuantity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% [300]

    monster dropped item rarity +% [300]

    Mod IdMonsterBreachRarity
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 300 Max: 300 全域
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • stance movement speed +% final [280]

    stance movement speed +% final [280]

    Mod IdStanceMinerRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tags速度
    ModType Tagsspeed
    注视之彼
    It That Watches

    注视之彼

    幽魂N
    词缀monster dropped item quantity +% [100]
    monster dropped item rarity +% [300]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster no map drops [1]
    stance movement speed +% final [280]
    标签no_bloodlines, unusable_corpse, hidden_monster, red_blood, demon
    生命+130%
    抗性
    第 1 部0000
    第 2 部1010100
    终章2020200
    伤害+100%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 9
    攻击间隔1.395 秒
    伤害分布20%
    异常状态临界值130%
    经验值100%
    类型BreachMinerAvatar
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84注视之彼575052659.41.3951752316265854802020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82注视之彼515042372.41.3951456814425794502020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78注视之彼398541883.51.395981711328685202020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73注视之彼2960914051.39562468348567602020200
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.395 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68注视之彼215361042.21.39539616127468102020200
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachAvatar"] = {
        name = "It That Watches",
        life = 1.3,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [100]

    monster dropped item quantity +% [100]

    Mod IdMonsterBreachQuantity
    GroupMonsterDroppedItemQuantity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% [300]

    monster dropped item rarity +% [300]

    Mod IdMonsterBreachRarity
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 300 Max: 300 全域
  • cannot be used as minion [1]

    cannot be used as minion [1]

    Mod IdCannotBeUsedAsMinion
    GroupCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • stance movement speed +% final [280]

    stance movement speed +% final [280]

    Mod IdStanceMinerRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tags速度
    ModType Tagsspeed
    Wiki Edit

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