空洞之主
亡灵
区域: 冰冷通道
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Lord of the Hollows
幽魂N
地区冰冷通道
标签bludgeoning_weapon, 施法, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, non_unique_map_boss, physical_affinity, slow_movement, stone_armour, undead, unholy_trio_boss_map
生命
200%
异常状态临界值
200%
抗性
40 40 40 25
伤害
196%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.395 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
MinerMapBoss
Metadata
MinerHammerMapBoss
等级
83
生命
5,068,303
护甲
92,477
闪避值
7,860
能量护盾
0
伤害
2,010
法术伤害
3,000
命中
518
攻击间隔
0.93465
经验值
144,452
异常状态临界值
2,382,103
冰缓
7,532
Shock
7,532
Brittle
42,613
Scorch
7,532
Sap
20,810
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3192–4788
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGlacialCascadePhysical
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 6%
伤害效用: 80%
施放间隔: 0.8 秒
冷却时间: 5 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 487.7 - 731.5 物理伤害
导致 +10 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
MinerBeaconMapBoss
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
造成 995.5 - 1493 物理伤害
基础持续时间为 2.5
active skill area of effect radius +% final [-50]
beacon placement radius [50]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [8]

Object Type

version 2
extends "Metadata/Monsters/Miner/MinerHammerBoss"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Miner/MinerHammerBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Miner/MinerHammerMapBoss"] = {
    name = "Lord of the Hollows",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.96,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterGlacialCascadePhysical",
        "MinerBeaconMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGlacialCascadePhysical"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -34, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinerBeaconMapBoss"] = {
    name = "MinerBeaconMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 2500, -25, -50, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 空洞之主
    亡灵
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Lord of the Hollows
    幽魂N
    标签bludgeoning_weapon, 施法, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, slow_movement, standalone_map_boss, stone_armour, undead
    生命
    200%
    异常状态临界值
    200%
    抗性
    40 40 40 25
    伤害
    196%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    125%
    类型
    MinerMapBoss
    Metadata
    MinerHammerMapBossStandalone
    等级
    68
    生命
    278,693
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    834
    法术伤害
    1,245
    命中
    290
    攻击间隔
    0.93465
    经验值
    112,805
    异常状态临界值
    175,576
    冰缓
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1324–1986
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterGlacialCascadePhysical
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
    冰川之刺
    暴击几率: 6%
    伤害效用: 80%
    施放间隔: 0.8 秒
    冷却时间: 5 秒
    从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
    造成 304.9 - 457.4 物理伤害
    导致 +10 次爆发
    active skill area of effect radius +% final [-34]
    is area damage [1]
    MinerBeaconMapBoss
    法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 602.9 - 904.4 物理伤害
    基础持续时间为 2.5
    active skill area of effect radius +% final [-50]
    beacon placement radius [50]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [8]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/MinerHammerBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/MinerHammerBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerHammerMapBossStandalone"] = {
        name = "Lord of the Hollows",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.96,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterGlacialCascadePhysical",
            "MinerBeaconMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGlacialCascadePhysical"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -34, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerBeaconMapBoss"] = {
        name = "MinerBeaconMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 50, 2500, -25, -50, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 空洞之主
    亡灵
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Lord of the Hollows
    幽魂N
    标签bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, mud_blood, non_attacking, slow_movement, stone_armour, undead
    生命
    200%
    异常状态临界值
    200%
    抗性
    40 40 40 25
    伤害
    196%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    125%
    类型
    MinerMapBoss
    Metadata
    MinerHammerMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerHammerMapBossElder"] = {
        name = "Lord of the Hollows",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.96,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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