孤遗狂热者
人形
区域: 堕影庭院
Orphaned Zealot
幽魂Y
地区堕影庭院
标签cultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
生命
80%
护甲
+20%
闪避值
+40%
异常状态临界值
80%
抗性
0 0 40 0
伤害
130%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.245 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AtlasQuestKitavaCultist
Metadata
KitavaCultistDaggersTemplar
等级
68
生命
5,147
护甲
34,548
闪避值
6,635
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1.245
经验值
10,255
异常状态临界值
5,147
冰缓
16
Shock
16
Brittle
92
Scorch
16
Sap
45
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/TemplarCourts/KitavaCultistDaggersTemplar"] = {
    name = "Orphaned Zealot",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
孤遗狂热者
人形
区域: 堕影庭院
Orphaned Zealot
幽魂Y
地区堕影庭院
标签cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
生命
80%
护甲
+20%
闪避值
+40%
异常状态临界值
80%
抗性
0 0 40 0
伤害
130%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AtlasQuestKitavaCultistSpear
Metadata
KitavaCultistSpearTemplar
等级
68
生命
5,147
护甲
34,548
闪避值
6,635
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1.2
经验值
10,255
异常状态临界值
5,147
冰缓
16
Shock
16
Brittle
92
Scorch
16
Sap
45
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/TemplarCourts/KitavaCultistSpearTemplar"] = {
    name = "Orphaned Zealot",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
孤遗狂热者
人形
区域: 堕影庭院
Orphaned Zealot
幽魂Y
地区堕影庭院
标签cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
生命
80%
护甲
+20%
闪避值
+40%
异常状态临界值
80%
抗性
0 0 40 0
伤害
130%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AtlasQuestKitavaCultistSpear
Metadata
KitavaCultistKnifestickTemplar
等级
68
生命
5,147
护甲
34,548
闪避值
6,635
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1.2
经验值
10,255
异常状态临界值
5,147
冰缓
16
Shock
16
Brittle
92
Scorch
16
Sap
45
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/TemplarCourts/KitavaCultistKnifestickTemplar"] = {
    name = "Orphaned Zealot",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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