魔域近卫
构造体
monster no drops or experience [1]
Pandemonium Sentinel
幽魂N
标签施法, construct, fast_movement, not_int, not_str, ranged
生命
100%
闪避值
+100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.005 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SentinelDrone
Metadata
Drone2
等级
68
生命
6,433
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.005
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SentinelTagBeamDrone2
连锁弹射 +6
sentinel tag beam fork instead of chain [1]
sentinel tag beam number of beams [1]
EASHeistRobotDroneDashForward
法术
施放间隔: 0.5 秒
冷却时间: 3 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSentinel/DroneBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSentinel/DroneBase"

Animated
{
	on_emerge_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb3.ao, emerge );"
	on_submerge_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb3.ao, submerge );"
	on_cast_slow_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb3.ao, cast_slow );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSentinel/Drone2"] = {
    name = "Pandemonium Sentinel",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "EASHeistRobotDroneDashForward",
        "SentinelTagBeamDrone2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistRobotDroneDashForward"] = {
    name = "EASHeistRobotDroneDashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelTagBeamDrone2"] = {
    name = "SentinelTagBeamDrone2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "sentinel_tag_beam_number_of_beams",
        "number_of_chains",
        "sentinel_tag_beam_fork_instead_of_chain",
    },
    levels = {
        [1] = {1, 6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
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