幽魂 | Y |
---|---|
地区 | 没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙 |
标签 | animal_claw_weapon, beast, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider |
Packs |
生命
195%
异常状态临界值
195%
抗性
30 0 0 30
伤害
127%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.95 秒
伤害分布
±20%
经验值
195%
Model Size
60%
类型
SpiderPlatedAtlasUber
Metadata
SpiderPlatedAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
68,825
护甲
99,834
闪避值
8,120
能量护盾
0
伤害
1,211
法术伤害
1,211
命中
538
攻击间隔
1.95
经验值
25,838
异常状态临界值
68,825
冰缓
218
Shock
218
Brittle
1,231
Scorch
218
Sap
601
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 968–1453
暴击几率: 5%
攻击间隔: 1.95 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderPlated/SpiderPlatedAtlasUber"] = { name = "Plated Arachnid", life = 1.95, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.27, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }