幽魂 | Y |
---|---|
地区 | 隧道, 采石场 |
标签 | cannot_be_monolith, 施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement |
Packs |
生命
121%
闪避值
+20%
异常状态临界值
121%
抗性
40 0 0 0
伤害
169%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.395 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
MinerLantern
Metadata
MinerLantern2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
63
生命
5,416
护甲
19,330
闪避值
4,760
能量护盾
0
伤害
490
法术伤害
490
命中
238
攻击间隔
1.395
经验值
9,935
异常状态临界值
5,416
冰缓
17
Shock
17
Brittle
97
Scorch
17
Sap
47
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinerThrowFire
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 1.5 秒
每秒造成 438.3 基础火焰伤害
基础持续时间为 4 秒
造成 591.7 - 789 火焰伤害
base is projectile [1]
is area damage [1]
基础持续时间为 4 秒
造成 591.7 - 789 火焰伤害
base is projectile [1]
is area damage [1]
MinerThrowFireSpectre
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 1.5 秒
每秒造成 169.4 基础火焰伤害
基础持续时间为 3 秒
造成 76.24 - 114.4 火焰伤害
base is projectile [1]
is area damage [1]
基础持续时间为 3 秒
造成 76.24 - 114.4 火焰伤害
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Miner/Miner"
Object Type Codes
version 2 extends "Metadata/Monsters/Miner/Miner" Life { on_death = "DetachAllContainingText( minerlantern );" on_spawned_dead = "DetachAllContainingText( minerlantern );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Miner/MinerLantern2"] = { name = "Pocked Flamebringer", life = 1.21, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.395, attackRange = 9, accuracy = 1, skillList = { "MinerThrowFire", "MinerThrowFireSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinerThrowFire"] = { name = "MinerThrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", }, levels = { [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinerThrowFireSpectre"] = { name = "MinerThrowFireSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", }, levels = { [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
ignite art variation [1]
Id | IgniteArtVariation |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [280]
Id | StanceMinerRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
疮痕持火者
亡灵
ignite art variation [1]
stance movement speed +% final [280]
stance movement speed +% final [280]
Pocked Flamebringer
幽魂 | Y |
---|---|
标签 | cannot_be_monolith, 施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement |
Packs |
生命
121%
闪避值
+20%
异常状态临界值
121%
抗性
40 0 0 0
伤害
169%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.395 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
MinerLantern
Metadata
MinerLantern2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,784
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
631
法术伤害
631
命中
290
攻击间隔
1.395
经验值
11,281
异常状态临界值
7,784
冰缓
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinerThrowFire
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 1.5 秒
每秒造成 554.1 基础火焰伤害
基础持续时间为 4 秒
造成 748.1 - 997.4 火焰伤害
base is projectile [1]
is area damage [1]
基础持续时间为 4 秒
造成 748.1 - 997.4 火焰伤害
base is projectile [1]
is area damage [1]
MinerThrowFireSpectre
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 1.5 秒
每秒造成 206.1 基础火焰伤害
基础持续时间为 3 秒
造成 92.76 - 139.1 火焰伤害
base is projectile [1]
is area damage [1]
基础持续时间为 3 秒
造成 92.76 - 139.1 火焰伤害
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Miner/Miner"
Object Type Codes
version 2 extends "Metadata/Monsters/Miner/Miner" Life { on_death = "DetachAllContainingText( minerlantern );" on_spawned_dead = "DetachAllContainingText( minerlantern );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Miner/MinerLantern2Hellscape"] = { name = "Pocked Flamebringer", life = 1.21, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.395, attackRange = 9, accuracy = 1, skillList = { "MinerThrowFire", "MinerThrowFireSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinerThrowFire"] = { name = "MinerThrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", }, levels = { [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinerThrowFireSpectre"] = { name = "MinerThrowFireSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", }, levels = { [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
ignite art variation [1]
Id | IgniteArtVariation |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [280]
Id | StanceMinerRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.