不息魔侍冰霜法师
亡灵
undead description [1]
corpse cannot be destroyed [1]
Restless Skeletal Frost Mage
幽魂Y
标签bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 不息魔侍冰霜法师, 不息魔侍
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdSupporter
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]
    ChangeToStance1
    ChangeToStance2
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdSupporter"] = {
        name = "Restless Skeletal Frost Mage",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
            "ChangeToStance1",
            "ChangeToStance2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1"] = {
        name = "ChangeToStance1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance2"] = {
        name = "ChangeToStance2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • Edit

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