食尸恐喙鸟
野兽
区域: 绝地求生
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Rhoa Scavenger
幽魂 | Y |
---|---|
地区 | 绝地求生 |
标签 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Packs |
生命
70%
护甲
+25%
异常状态临界值
70%
抗性
0 40 0 0
伤害
96%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.395 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
RhoaRoyale
Metadata
RhoaRoyale_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
2
生命
18
护甲
29
闪避值
86
能量护盾
0
伤害
5
法术伤害
5
命中
15
攻击间隔
1.395
经验值
20
异常状态临界值
18
冰缓
0
Shock
0
Brittle
0
Scorch
0
Sap
0
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 4–6
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 4–6
暴击几率: 5%
攻击间隔: 1.395 秒
冷却时间: 3 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
无法造成暴击
到达最大冲锋距离时,敌人晕眩时间延长 50%
到达最大冲锋距离时,击中伤害总增 100%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
到达最大冲锋距离时,敌人晕眩时间延长 50%
到达最大冲锋距离时,击中伤害总增 100%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 4–6
暴击几率: 5%
攻击间隔: 1.395 秒
冷却时间: 3 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
无法造成暴击
到达最大冲锋距离时,敌人晕眩时间延长 50%
到达最大冲锋距离时,击中伤害总增 50%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
到达最大冲锋距离时,敌人晕眩时间延长 50%
到达最大冲锋距离时,击中伤害总增 50%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoa/RhoaRoyale_"] = { name = "Rhoa Scavenger", life = 0.7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.395, attackRange = 12, accuracy = 1, skillList = { "RhoaShieldCharge", "RhoaShieldChargeTaunt", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTaunt"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |