还魂猎手
幽魂Y
地区奥瑞亚之道, 永恒的实验室, 孤立之音, 冻结之泉
标签is_unarmed, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Packs
  • 奥瑞亚之道: 还魂猎手
  • 永恒的实验室: 还魂猎手, 温迪戈
  • 生命
    140%
    护甲
    +30%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    105%
    类型
    BlackguardJaegerZombie
    Metadata
    BlackguardJaegerZombie
    等级
    68
    生命
    9,007
    护甲
    37,427
    闪避值
    4,739
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    2.4
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    攻击暴击率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerZombie"] = {
        name = "Risen Jaeger",
        life = 1.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    还魂猎手
    亡灵
    Risen Jaeger
    幽魂Y
    标签is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 还魂猎手
  • 生命
    140%
    护甲
    +30%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    105%
    类型
    BlackguardJaegerZombie
    Metadata
    BlackguardJaegerZombieHellscape
    等级
    68
    生命
    9,007
    护甲
    37,427
    闪避值
    4,739
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    2.4
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    攻击暴击率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerZombieHellscape"] = {
        name = "Risen Jaeger",
        life = 1.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    还魂猎手
    亡灵
    区域: 斜坡
    Risen Jaeger
    幽魂Y
    地区斜坡
    标签is_unarmed, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 斜坡: 还魂猎手
  • 生命
    140%
    护甲
    +30%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    105%
    类型
    BlackguardJaegerZombie
    Metadata
    BlackguardJaegerZombie2
    等级
    61
    生命
    5,519
    护甲
    21,394
    闪避值
    3,689
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    220
    攻击间隔
    2.4
    经验值
    8,525
    异常状态临界值
    5,519
    冰缓
    17
    Shock
    17
    Brittle
    99
    Scorch
    17
    Sap
    48
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    攻击暴击率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerZombie2"] = {
        name = "Risen Jaeger",
        life = 1.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    还魂猎手
    亡灵
    Risen Jaeger
    幽魂Y
    标签is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 还魂猎手
  • 生命
    140%
    护甲
    +30%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    105%
    类型
    BlackguardJaegerZombie
    Metadata
    BlackguardJaegerZombie2Hellscape
    等级
    68
    生命
    9,007
    护甲
    37,427
    闪避值
    4,739
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    2.4
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    攻击暴击率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerZombie2Hellscape"] = {
        name = "Risen Jaeger",
        life = 1.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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