| 幽魂 | Y |
|---|---|
| 地区 | 水声之渊, 海潮地穴 |
| 标签 | beast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
70%
异常状态临界值
70%
抗性
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 30
攻击间隔
0.99 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SandSpitter
Metadata
SandSpitter2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
6
生命
34
护甲
59
闪避值
166
伤害
7
法术伤害
7
命中
36
攻击间隔
0.99
经验值
67
召唤物生命
17
召唤物伤害
7
异常状态临界值
34
冰缓
0
Shock
0
Brittle
1
Scorch
0
Sap
0
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectile
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 6–9
暴击几率: 5%
攻击间隔: 0.99 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
近战打击范围 +1.5 米
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
法术
施放间隔: 1.25 秒
冷却时间: 4 秒
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
冷却时间: 4 秒
基础持续时间为 0.75 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitter2"] = {
name = "Rock Spitter",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectile",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectile"] = {
name = "MMASandSpitterProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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