魄罗斗剑士
恶魔区域: 巨型竞技场
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shredder of Gladiators
| 幽魂 | N |
|---|---|
| 地区 | 巨型竞技场 |
| 标签 | animal_claw_weapon, beast, demon, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement |
生命
200%
闪避值
+10%
异常状态临界值
200%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
LionColosseumMapBoss
Metadata
LionColosseumMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
81
生命
3,533,330
护甲
79,317
闪避值
8,098
伤害
1,646
法术伤害
2,457
命中
960
攻击间隔
1.005
经验值
141,493
召唤物生命
684,970
召唤物伤害
1,379
异常状态临界值
1,660,665
冰缓
5,251
Shock
5,251
Brittle
29,708
Scorch
5,251
Sap
14,508
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2614–3921
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLeapSlamLionWolf
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 2614–3921
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Lion/LionColosseum"
Transitionable
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Lion/LionColosseum"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBoss"] = {
name = "Shredder of Gladiators",
life = 2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"Melee",
"MonsterLeapSlamLionWolf",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
| Family | MonsterEffectOnDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | elemental_damage 伤害 元素 火焰 |
global maim on hit [1]
| Family | MonsterMaimOnHit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻击 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, Emerge3 |
| Actor.slow_animations_go_to_idle | true |
| Actor.main_hand_unarmed_type | Dagger |
魄罗斗剑士
恶魔死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shredder of Gladiators
| 幽魂 | N |
|---|---|
| 标签 | animal_claw_weapon, beast, demon, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, standalone_map_boss, very_fast_movement |
生命
200%
闪避值
+10%
异常状态临界值
200%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
LionColosseumMapBoss
Metadata
LionColosseumMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
278,693
护甲
28,790
闪避值
5,213
伤害
766
法术伤害
1,143
命中
580
攻击间隔
1.005
经验值
112,805
召唤物生命
60,451
召唤物伤害
612
异常状态临界值
175,576
冰缓
555
Shock
555
Brittle
3,141
Scorch
555
Sap
1,534
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1216–1824
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLeapSlamLionWolf
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1216–1824
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Lion/LionColosseum" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Lion/LionColosseum" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBossStandalone"] = {
name = "Shredder of Gladiators",
life = 2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"Melee",
"MonsterLeapSlamLionWolf",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
| Family | MonsterEffectOnDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | elemental_damage 伤害 元素 火焰 |
global maim on hit [1]
| Family | MonsterMaimOnHit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻击 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
魄罗斗剑士
恶魔死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shredder of Gladiators
| 幽魂 | N |
|---|---|
| 标签 | animal_claw_weapon, beast, demon, elder_map_boss, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, non_attacking, not_int, not_str, red_blood, small_height, very_fast_movement |
生命
200%
闪避值
+10%
异常状态临界值
200%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
LionColosseumMapBoss
Metadata
LionColosseumMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBossElder"] = {
name = "Shredder of Gladiators",
life = 2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
},
modList = {
},
}
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
| Family | MonsterEffectOnDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | elemental_damage 伤害 元素 火焰 |
global maim on hit [1]
| Family | MonsterMaimOnHit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻击 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.