魄罗斗剑士
恶魔
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shredder of Gladiators
幽魂N
地区巨型竞技场
标签animal_claw_weapon, beast, demon, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
生命
200%
闪避值
+10%
异常状态临界值
200%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
LionColosseumMapBoss
Metadata
LionColosseumMapBoss
等级
74
生命
896,714
护甲
46,127
闪避值
6,411
能量护盾
0
伤害
1,095
法术伤害
1,635
命中
366
攻击间隔
1.005
经验值
127,611
异常状态临界值
475,258
冰缓
1,503
Shock
1,503
Brittle
8,502
Scorch
1,503
Sap
4,152
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1739–2609
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLeapSlamLionWolf
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1739–2609
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Lion/LionColosseum"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/LionColosseum"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBoss"] = {
    name = "Shredder of Gladiators",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterLeapSlamLionWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
IdMonsterGroundFireOnDeathBurningMenace
FamilyMonsterEffectOnDeath
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 全域
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 全域
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 全域
  • Craft Tagselemental_damage damage elemental fire
    global maim on hit [1]
    IdMonsterMaimOnHit
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 魄罗斗剑士
    恶魔
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    global maim on hit [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shredder of Gladiators
    幽魂N
    标签animal_claw_weapon, beast, demon, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, standalone_map_boss, very_fast_movement
    生命
    200%
    闪避值
    +10%
    异常状态临界值
    200%
    抗性
    40 40 40 25
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    LionColosseumMapBoss
    Metadata
    LionColosseumMapBossStandalone
    等级
    68
    生命
    278,693
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    0
    伤害
    766
    法术伤害
    1,143
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    175,576
    冰缓
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1216–1824
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamLionWolf
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 1216–1824
    暴击几率: 5%
    攻击伤害: 150%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 50%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Lion/LionColosseum"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Lion/LionColosseum"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionColosseumMapBossStandalone"] = {
        name = "Shredder of Gladiators",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterLeapSlamLionWolf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamLionWolf"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 全域
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 全域
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 全域
  • Craft Tagselemental_damage damage elemental fire
    global maim on hit [1]
    IdMonsterMaimOnHit
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 魄罗斗剑士
    恶魔
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    global maim on hit [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shredder of Gladiators
    幽魂N
    标签animal_claw_weapon, beast, demon, elder_map_boss, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, non_attacking, not_int, not_str, red_blood, small_height, very_fast_movement
    生命
    200%
    闪避值
    +10%
    异常状态临界值
    200%
    抗性
    40 40 40 25
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    LionColosseumMapBoss
    Metadata
    LionColosseumMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionColosseumMapBossElder"] = {
        name = "Shredder of Gladiators",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 全域
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 全域
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 全域
  • Craft Tagselemental_damage damage elemental fire
    global maim on hit [1]
    IdMonsterMaimOnHit
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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