剣闘士を刻む者
悪魔
死亡時に地面を燃焼
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
global maim on hit [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shredder of Gladiators
SpectreN
Area競走路のマップ
Tagsanimal_claw_weapon, beast, demon, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
ライフ
200%
回避力
+10%
Ailment Threshold
200%
耐性
40 40 40 25
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
LionColosseumMapBoss
Metadata
LionColosseumMapBoss
レベル
81
ライフ
3,533,330
アーマー
79,317
回避力
8,098
Damage
1,646
スペルダメージ
2,457
命中
960
Attack Time
1.005
経験値
141,493
Minion Life
684,970
Minion Damage
1,379
Ailment Threshold
1,660,665
Chill
5,251
Shock
5,251
Brittle
29,708
Scorch
5,251
Sap
14,508
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2614–3921
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLeapSlamLionWolf
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 2614–3921
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックダメージが50%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Lion/LionColosseum"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/LionColosseum"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBoss"] = {
    name = "Shredder of Gladiators",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterLeapSlamLionWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
死亡時に地面を燃焼
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
FamilyMonsterEffectOnDeath
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage ダメージ 元素
    global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsアタック
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, Emerge3
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeDagger
    剣闘士を刻む者
    悪魔
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    global maim on hit [1]
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shredder of Gladiators
    SpectreN
    Tagsanimal_claw_weapon, beast, demon, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, standalone_map_boss, very_fast_movement
    ライフ
    200%
    回避力
    +10%
    Ailment Threshold
    200%
    耐性
    40 40 40 25
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    LionColosseumMapBoss
    Metadata
    LionColosseumMapBossStandalone
    レベル
    68
    ライフ
    278,693
    アーマー
    28,790
    回避力
    5,213
    Damage
    766
    スペルダメージ
    1,143
    命中
    580
    Attack Time
    1.005
    経験値
    112,805
    Minion Life
    60,451
    Minion Damage
    612
    Ailment Threshold
    175,576
    Chill
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1216–1824
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamLionWolf
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 1216–1824
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.5 秒
    クールダウン時間: 5 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    アタックダメージが50%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Lion/LionColosseum"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Lion/LionColosseum"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionColosseumMapBossStandalone"] = {
        name = "Shredder of Gladiators",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterLeapSlamLionWolf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamLionWolf"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    FamilyMonsterEffectOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage ダメージ 元素
    global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsアタック
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    剣闘士を刻む者
    悪魔
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    global maim on hit [1]
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shredder of Gladiators
    SpectreN
    Tagsanimal_claw_weapon, beast, demon, elder_map_boss, feline_beast, gladiator, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, non_attacking, not_int, not_str, red_blood, small_height, very_fast_movement
    ライフ
    200%
    回避力
    +10%
    Ailment Threshold
    200%
    耐性
    40 40 40 25
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    LionColosseumMapBoss
    Metadata
    LionColosseumMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionColosseumMapBossElder"] = {
        name = "Shredder of Gladiators",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    FamilyMonsterEffectOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage ダメージ 元素
    global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsアタック
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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