针脊巨兽
野兽
死亡时射出尖刺
Spined Goliath
幽魂Y
地区没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙
标签animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
Packs
  • 灵祭塔庙, 上古堡垒, 幽闭城塞, 憎恨之地, 没落圣所: 贯穿畸变兽, 针脊巨兽
  • 生命
    105%
    护甲
    +25%
    闪避值
    +15%
    异常状态临界值
    105%
    抗性
    0 40 0 0
    伤害
    98%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.05 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    SpikerAtlasUber
    Metadata
    SpikerHighGardensAtlasUber
    等级
    84
    生命
    37,060
    护甲
    124,793
    闪避值
    9,338
    能量护盾
    0
    伤害
    934
    法术伤害
    934
    命中
    538
    攻击间隔
    1.05
    经验值
    19,875
    异常状态临界值
    37,060
    冰缓
    117
    Shock
    117
    Brittle
    663
    Scorch
    117
    Sap
    324
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 747–1121
    暴击几率: 5%
    攻击间隔: 1.05 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerSpineDeathNova
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 747–1121
    暴击几率: 5%
    攻击间隔: 1.05 秒
    伤害总增 75%
    额外发射 11 个投射物
    环状发射投射物
    attack on death % [70]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    EmptyActionSpellSpikerTaunt
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerHighGardensAtlasUber"] = {
        name = "Spined Goliath",
        life = 1.05,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNova",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNova"] = {
        name = "SpikerSpineDeathNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_on_death_%",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡时射出尖刺
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 全域
  • Edit

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